I have 3 general types of planets: Manufacturing Research Economy/Influence Only the manufacturing will necessarily have many factories left as the game progresses. On research or economy planets, I will generally create only a few factories, and after they are full i may convert some of those factories into labs or banks. This isn't to say that the AI doesn't sometime misuse planets (esp tile bonuses). But having very few factories isn't necessarily hor
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The "initial colony" building has a relatively high upkeep cost (i think 25bc or so). What if this were increased substantially, or additional penalties were added (like -50% production, -80% income, etc)? This would be a substantial disincentive to rapid expansion. You could also add a chain of maybe 10 upgrades, that gradually bring it back down to the normal base cost. Make them relatively, cheap, but since you can't upgrade it again until the previous upgrade is done, it would make the colo
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