Shinjin1

Shinjin1

Joined Member # 658018
0 Posts 0 Replies 80 Reputation

Civilization Manager - it would be nice if it reflected the focus of the planet. If I have a planet flagged to focus on Social, I would like to be see that flagged here as well. Maybe even a way to change focus from the Civ Manager as well. Trade - Right click on Trade Good should give help on what the Trade Good does.

894 Replies 380,015 Views

I often am able to distract the AI's fleets with a single scout. It seems that once the AI decides that your lone scout ship must be destroyed it will keep that ship targetted for a very long time. I've been able to keep the scout moving around while I send a fleet or two to take out those that are chasing it. In my current game, I've tied up 6 huge fleets with a single scout this way. At one point I was given a huge base on a m

9 Replies 7,216 Views

Bug/Glitch: quick save doesn't always properly show up in load/save list. Not entirely certain how to reproduce it so I'll just describe my observation. I was playing a metaverse game and hit Ctrl-S to quick save. Later I decided to revert back to the quick save, but could find only two quick save entries in the load/save list. One was for the campaign and the other showed a date two weeks ago. I alt-tabbed and co

317 Replies 88,803 Views

When you have to scroll the attached components all the way to the end and you delete the last one, the display doesn't refresh. The list of components still shows the one you deleted, though you can't select it. I suspect this could be solved just by auto-scrolling the list for the user.

0 Replies 910 Views

Some of the hard points don't rotate right. Instead of rotating across the normal to the surface, they rotate so that flipping the hardpoint ends up placing the new structure inside the old one.

0 Replies 983 Views

mini map (and main map for that matter) - ship range should stand out better. A thin grey line over a grey fog of war isn't easy to see. mini map - update fog of war changes while the ship is moving, or at least after it moves. I tend to use the mini map for some by -hand exploration and find that I have to move a ship, click a filter on the mini map, move the ship, etc...

894 Replies 380,015 Views

Ship design - include space used in the summary. Then I can click a ship design, see 19/21. When I get that engine that saves one slot, then I can see at a glance that now have room for that size 3 module I've been wanting to add. All this without going completely into the design. Handy for making an upgrade pass when you get a new tech.

894 Replies 380,015 Views

I have a game where every time I move a ship (within the acceptable range boundary), I get the 'our range doesn't extend far enough' warning. I click ok and then the ship moves normally. Save/Load appears to solve the problem.

0 Replies 1,843 Views

1 - if your flagship explores a wormhole and is transported out of range, the ship goes into a suspended state and you have to move the ship in range. The same should happen with minor races (not sure if major races have the same problem.) 2 - Neither of the minor races had full orbits.

21 Replies 14,446 Views

A minor race contacted me requesting aid. I donated a couple of old ships to it. The ships popped out of my planets' orbit and remained there, the minor race never moved its new ships. Later on in the game the other minor race also requested aid. I again donated ships and they have yet to budge from next to the planets they used to orbit.

21 Replies 14,446 Views