Trade - when trading for money, how about a button that just sets the value to the optimal value (the last green amount right before it would shift the trade to red. Or even just default the value to this amount rather than 100. Trade - show how much money is available on both sides
Shinjin1
Civilization Manager - it would be nice if it reflected the focus of the planet. If I have a planet flagged to focus on Social, I would like to be see that flagged here as well. Maybe even a way to change focus from the Civ Manager as well. Trade - Right click on Trade Good should give help on what the Trade Good does.
I often am able to distract the AI's fleets with a single scout. It seems that once the AI decides that your lone scout ship must be destroyed it will keep that ship targetted for a very long time. I've been able to keep the scout moving around while I send a fleet or two to take out those that are chasing it. In my current game, I've tied up 6 huge fleets with a single scout this way. At one point I was given a huge base on a m
It would be nice to be able to see when your various leases are due to run out. That wolud give you a better feel for when your economy is set to change.
Bug/Glitch: quick save doesn't always properly show up in load/save list. Not entirely certain how to reproduce it so I'll just describe my observation. I was playing a metaverse game and hit Ctrl-S to quick save. Later I decided to revert back to the quick save, but could find only two quick save entries in the load/save list. One was for the campaign and the other showed a date two weeks ago. I alt-tabbed and co
If you disband a rally point, it disappears from the main map, but not from the mini map or the Set Rally Point mini-map.
When you have to scroll the attached components all the way to the end and you delete the last one, the display doesn't refresh. The list of components still shows the one you deleted, though you can't select it. I suspect this could be solved just by auto-scrolling the list for the user.
starbase upgrades - when a constructor reaches a starbase, it would be nice to center the map on the starbase so that you can tell which one is going to get upgraded.
Some of the hard points don't rotate right. Instead of rotating across the normal to the surface, they rotate so that flipping the hardpoint ends up placing the new structure inside the old one.
The Torians surrendered to me at the beginning of a turn. The next screen was a GC meeting and the Torians still had votes.
Uploaded a metaverse game and it is flagged with Detected Cheat Codes. I used no cheat codes (I know of none) - what gives?
make fleet details/disband button available when two fleets are in the same tile.
mini map (and main map for that matter) - ship range should stand out better. A thin grey line over a grey fog of war isn't easy to see. mini map - update fog of war changes while the ship is moving, or at least after it moves. I tend to use the mini map for some by -hand exploration and find that I have to move a ship, click a filter on the mini map, move the ship, etc...
Ship design - include space used in the summary. Then I can click a ship design, see 19/21. When I get that engine that saves one slot, then I can see at a glance that now have room for that size 3 module I've been wanting to add. All this without going completely into the design. Handy for making an upgrade pass when you get a new tech.
I have a game where every time I move a ship (within the acceptable range boundary), I get the 'our range doesn't extend far enough' warning. I click ok and then the ship moves normally. Save/Load appears to solve the problem.
1 - if your flagship explores a wormhole and is transported out of range, the ship goes into a suspended state and you have to move the ship in range. The same should happen with minor races (not sure if major races have the same problem.) 2 - Neither of the minor races had full orbits.
A minor race contacted me requesting aid. I donated a couple of old ships to it. The ships popped out of my planets' orbit and remained there, the minor race never moved its new ships. Later on in the game the other minor race also requested aid. I again donated ships and they have yet to budge from next to the planets they used to orbit.