Dill-rat

Dill-rat

Joined Member # 6542369
1 Posts 5 Replies 166 Reputation

I'm not into quests that simply exist to stretch out the story, no matter what form they take. So, like others have said, I don't think the type of quest is as important insomuch as its integration in the story. Basically, any quest that makes me forget I'm doing "a quest" rather than following the natural continuation of the story I'm immersed in is a success in my books.

32 Replies 53,380 Views

Those of you who remember Starflight, a very similar game to SC2, will recall that you had to staff your ship with officers. Officers were of a variety of races and brought a variety of abilities to the table. Having the ability to staff your ship with alien races you meet would add a particular flavour to the game, and may offer some variety in the way you approach different scenarios as you explore. For example, meeting a race for which you have a crew member could open up

2 Replies 6,687 Views

I think the stated vision on the new Star Control is to retain the arcade-style combat. Even so, I agree with your point of view, though I suspect we have nothing to worry about in this game.

59 Replies 88,421 Views

Yes, I read that too and it could be all we need. Recall that SC2 allowed you to escape combat as well, with a certain amount of risk. I'm just putting myself in the shoes of a player who doesn't want to be interrupted in the moment by a combat event that has become redundant to some degree. Said player could simply escape combat and carry on, and you're absolutely right, so perhaps that's as far as the game needs to go. Even so, I kind of like my idea

59 Replies 88,421 Views

[quote who="Vaelzad" reply="26" id="3604464"] Quoting IBNobody, reply 20 Hmm... Maybe my judgement was clouded by the thought of further combat being pointless after you capped out on RUs (bought everything you wanted). Yes, you bring up one of the "game eco

59 Replies 88,421 Views