drosselmeyer

drosselmeyer

Joined Member # 6542185
0 Posts 5 Replies 57 Reputation

[quote who="IBNobody" reply="20" id="3604248"] Hmm... Maybe my judgement was clouded by the thought of further combat being pointless after you capped out on RUs (bought everything you wanted). [/quote] The big problem was that the situation didn't make sense in terms of gameplay. Your main use of RU was to upgrade your ship, but without an upgraded ship grinding RU in combat didn't make sense because it wasn't very efficient. Of course once your ship

59 Replies 88,364 Views

Lots of great ideas here! I do like the realism of having multiple ships for every race but agree with the fact that if you have more than about 10 races it starts getting really complex really quickly. I'm not so sure that I like the idea of enemy ships being customized though. Just from a visual design perspective not knowing what to expect when you see an enemy (eg is this Earthling Cruiser going to be the missile shooting kind or the laser shooting kind?) feels like

55 Replies 132,613 Views

One of the big things that I miss most from this game is AMBIGUITY. I like that they left big, important questions unanswered. Things like: Who were the Precursors and why did they disappear? What was the purpose of the Rainbow Worlds? What the hell are the Mycon babbling on about? Modern games have a nasty tendency to give the player an indisputable and correct answer for every mystery, even when leaving the question ope

28 Replies 77,605 Views

Hello all! I found out about the founders program from the (not very active) Star Control subreddit, so like a few other folks I'm a new face to Stardock. I'm also super excited to be a part of this revival effort, and really look forward to seeing how things progress here. Star Control 2 has always been one of my favorite games because of the feeling that I got from playing the game more than anything else. It was the first game that really g

47 Replies 82,430 Views