FatFun

FatFun

Joined Member # 6542168
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[quote who="HenriHakl" reply="45" id="3605302"] Ah I see. StarControl actually uses a shared cooldown system by having the abilities consume energy (which regens at some rate). Granted, a lot of the time it doesn't feel that way when both the main and secondary abilities consume relatively little energy - but in a couple of cases it matters. It is not inherently very different from a "MOBA-like" ability cooldown with the cooldowns between 1 and 5 seconds. I can

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[quote who="HenriHakl" reply="42" id="3605216"] Quoting FatFun, reply 41 Please don't be tempted to do the MOBA thing and map abilities with separate cooldowns to the number row, it's so played out. I have a really hard time parsing what you're trying to say. Can you explain it aga

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Please don't be tempted to do the MOBA thing and map abilities with separate cooldowns to the number row, it's so played out. And rebindable keys please, I don't like wasd.

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I like the planets, they look like delicious candy gumdrops from a whimsical chocolate factory. Though they did instantly remind me of Spore, which probably isn't a good thing.

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One of my fondest memories of Star Control 2 was exploring the stars then marking on the included paper map where interesting locations were with my childhood friend. I realize that's just nostalgia talking, and I'd have probably preferred it back then if the game tracked these things for me. Most modern RPGs have waypoints to show you were you need to go for quests, but also give you the opportunity to explore nearby areas and make your own notes. Bethesda does this pretty well. I do

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