GGTheMachine

GGTheMachine

Joined Member # 6528533
4 Posts 5 Replies 1,385 Reputation

Sorry for the delay in getting back to you! I looked into this now, Indeed this problem of the Eta Llorven IV base not spawning is a result of playing the game from beta. As a result this is not something we'll fix as it is specifically only affecting you because you started during the beta. The good news is, the reward you get from completing the quest is the Lexite Interceptor Blueprints. You now also get the Lexite Interceptor Blueprints during the 'Return of the

9 Replies 9,166 Views

Star Control: Origins has been out for for a month now and we've been flatout working on additional content, improvements to the game and making it as smooth as possible. From our forums to Discord and Twitch, we've been reading and hearing your feedback! Our first step towards making the best game for our fans is the 1.1 update. Here's a breakdown of what that includes: **Free Multiverse DLC** The most exciting thing for 1.1 is t<span style="font-weight

0 Replies 566 Views

Star Control: Origins lets you do a lot of dumb things. Starting off in command of humanity's latest and greatest spaceship, your orders are to travel to Neptune's moon of Triton. On the way there, you're free to fly into the sun and melt your entire crew or explore the planet Venus and watch your planetary lander immediately get obliterated. This game doesn't hold your hand in the way most RPGs do, where you're forced sit through a tedious tutorial and it takes a long time to encount

5 Replies 66,176 Views

"Designer" is a rather vague term; it's my role on Star Control: Origins but it doesn't communicate particularly well what I do on the project. So how do I explain when someone asks me what it is that I do? Professional modder, is what I tell them. I create ships, but I'm not an artist. I create quests, weapons, and transform stars, but I'm not a coder. I work with the in-game ship editor and Adventure Studio, our powerful modding suite for Star Control: Origins. I'm creating content for the

3 Replies 43,705 Views

Video games are the ultimate form of entertainment media, encapsulating all other media forms and adding interactivity on top of it. In a video game, you can read lore and dialogue, watch cutscenes, listen to music, have a shared experience, among many other unique ways you can be engaged. In essence, there’s nothing that a book or a movie can do that a video game can’t, and the ability to combine all of these with an interactive narrative can create incredibly powerful experience

0 Replies 483 Views