Gehennas

Gehennas

Joined Member # 6515521
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I am not really familiar with how ship roles work, but the more I play, the less I get it. Agree with OP, that dungeon-like tank/DD/healer sheme looks a little bit strange. The higher the fortitude, the lower target priority should be. I have also noticed some other strange things about ships in combat: 1. Ships don't take weapon range in consideration at all. It would be logical for missile-only-armed ships to stop as soon as enemy is in range. 2. "Assault" ships are cons

21 Replies 59,060 Views

Thank you so much for your replies! [quote who="Seafireliv" reply="1" id="3592395"] 1. You do know you can set a Governer of each planet in game? My only gripe is they`re not personalised. i`d like to know who`s governing each planet. [/quote] Don't know, may be I did something wrong, but in my games governors always used empire settings [quote who="Seafireliv" reply="1" id="3592395"] 2. Too many Techs? Seems perfect to me, you don`t get bored

4 Replies 11,860 Views

Hi everybody, I think it would be too presumptious for me submit my fist post in "Furure Ideas" subforum. So I decided to write this here first. I played GalCivII long ago (and liked it). Recently I purchased GalCivIII while it was on sale and spent the whole weekend playing it. Honestly, I really like this game, but I found that playing it again becomes more and more painful because of micromanagement and some other minor issues. I still haven't completed even one p

4 Replies 11,860 Views