One thing I asctually hate very much is when creating a new game each emipre's staring location is very unbalanced. For example some race may start at a corner of the star map and only have 2 or 3 star systems near by where there is no way of expansion until later with the help of a starbase or new tech. This puts that race at too much of a disadvantage. They usually gets taken out early in the game. I strongly recommand a more evenly distrbution of star cluster for all races. This allows m
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In planet detail screen if you attampt to move an item's build priority to the end of the build list under the imperial/generic gov,it will cost the game turn to end an advance to the next turn. the item will move back to the top after leaving the bottom edge of the build list window. If you have hard time understand me, do this. load up a game where you have researched many buildable projects. go to the planet detail screen choose the generic/imperial gov then in the build list priority cho
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