Vijar

Vijar

Joined Member # 6488216
0 Posts 13 Replies 94 Reputation

Video and update look good. Especially the lip- and gesture sync, the unnoticeable load times and the art style of all game components.

9 Replies 23,092 Views

I really like strategy games a lot and judging from Ashes, Sins and GalCiv you obviously know how to make a good one. But are you sure it is a good idea to make a decision about mixing these two games genres thus early, before it is somewhat clearer how well SC:O works out? Star Control is already a complex project with lots of different sub-components to be fully fleshed out. I would have assumed you wanted to expand on this adventure base first wit

50 Replies 148,427 Views

Yeah I know. Obviously all individual components of the game should be as good as possible, combat and other. SM is just very important beyond that in my opinion, since it is the first part the public is going to see and maybe the first thing a lot of people are going to try. And as I already mentioned on Skype in February or so when Brad has been talking about release, your rarely get a second chance to make a great first impression. So I think SM should be really polished befor

38 Replies 110,982 Views

Does anybody know if there is a way to rejoin a conversation on Skype? A day after Brad added me to the Skype Star Control Founders group a few days ago my wife was using my notebook, had no idea where all these messages came from and obviously clicked leave conversation. Skype actually wasn't running there, but Windows 10 seems to have a pre-installed Skype Preview app which I didn't even know it existed that anyways displayed all the messages

86 Replies 133,979 Views

The update was quite an interesting read, thanks. Regarding the hardware requirements, I think the game will probably be at least a bit less hardware hungry / better optimized closer to release. But since Stardock is planning to work on Star Control for many years (10+ years for Ashes of the Singularity from what I've read), it should be in my opinion as much of a next gen game / engine as possible to be futureproof.

83 Replies 129,300 Views

Having written a (tiny) 3D engine myself during study time more than 10 years ago, I'd be tempted to give "1" as answer because I'm interested in this (not at all boring [e digicons];)[/e] ) stuff. But since it should be also fun to read for people who bought the founders edition just to play Star Control and support it, I think somewhere in the 3-5 range would be best.

44 Replies 119,907 Views