Astax

Astax

Joined Member # 645737
1 Posts 96 Replies 22,596 Reputation

Here are some random tibits, which I'm sure many people are also thinking about: Need more icons/info on the galaxy map. Stuff I usually find myself noting, should be auto tracked. Progress of Earth's expansion on the galaxy map should also be more noticable. Mark potential colony sites, and when you expect a colony ship to go there. Maybe give us option to pick the order in which the planets are colonized. The expanded planets should have options to

10 Replies 55,070 Views

I dont care abou the mainstream games I bought, I got them on steam anyway. But there were some independant games, which I owned, which I could not even name. But I'd lvoe to go back and maybe play them again... oh well. Live and learn. I only consider games bought off steam as rental, and I am only willing to pay for them accordingly.

24 Replies 339,645 Views

I guess if it was possible to add voice files via steam workshop, that would be possibly cool. I'm sure we can end up with some nice dialogue scripted by amateurs :)

5 Replies 55,173 Views

[quote who="Razordreamz" reply="14" id="3729263"] Would be interesting if you could stun a critter on one planet and take it and introduce it to another planet. Bring a few and can maybe have them populate. Would make for some interesting quests where you can scare a race into giving you something you want. (think Tribbles from Star Trek) Have a few planets where the surface is covered in ruins, like driving through a wrecked city. [/quote] More

28 Replies 79,765 Views

I prefer the Blackhole Cannon over the singularity missile, if you enjoy the blackhole generation :) The issue with missile is, it's not easier to use the cannon (you must hold down the left/right mouse button depending on which slot it's equipped in) and it seems to blow up before effect much more often. Still all time favorite is the Gatling Laser and Phasor for PD.

4 Replies 18,898 Views

Making planets have "elemental nodes". The Elements you pick up spawn on the nodes at a slow rate, initially there is a package of elements corresponding to some value (like accumulated X years of growth), this represents the elements you pick up. You then get slow respawn of elements (very slow), but you can place an extractor (which either costs RU to buy, or if we add some sort of light crafting system you could craft one from elements). And these cause the elements to be

28 Replies 79,765 Views

I don't hate idea of season pass. And the pricing will seem more reasonable than most DLCs. DLC fatigue is really somethign to watch out for. (Now on sale 50% off MEGA VERSION with all 125 DLCs, to be replaced by SUPER OMEGA VERSION next year which has additional 15 DLCS for 75% off, but somehow is still more expensive). However I do want the updates to enhance the origins story line pre current stage. You mentioned base game willg et updated regardless, but I assume

39 Replies 302,876 Views

Well more with world exploitation can be done. I'd like to have all resources spawn on nodes, naturally very slowly so your initial amount has been accumulated over millennia (like the way they are now plus 1 / year after game starts). And to get em to spawn faster you can build/deploy mine, which would make them pop out like 1 a week or something.

7 Replies 43,192 Views