UrQuanian

UrQuanian

Joined Member # 6415411
6 Posts 146 Replies 4,555 Reputation

I am mostly with Johny on this one, i don't understand the need to change an already winning formula that was in SC2, into something that would be second best, realism is very important, the gravity and way ships behaved was realistic and again it worked extremely well in SC2. Also i don't like the "balance" to be tampered with, it was perfect in sc2. i'm still all for the wrap around style as it allowed for a lot of surprises mostly keeping the exciting factor at high. The slower shi

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