CharonJr

CharonJr

Joined Member # 636009
0 Posts 0 Replies 172 Reputation

My main gripe is with the warfare tree at the moment, we are able to get too powerful weapons too fast at the moment IMO. I think that the tree should be strung out further and the best weapon should end somewhere around +10 damage (along with magic damage being lowered) to avoid the one-shots that are possible far too easily IMO. CharonJr

137 Replies 482,335 Views

Actually a bowman should be able to kite a heavy armored warrior around. There is no way somebody in heavy armor would be able to catch up with a lightly armored ranged unit unless the ranged unit lets it happen. CharonJr

274 Replies 395,582 Views

Yes, I think the key here is too keep the AP system, but have a move cost 1 AP where the maximum number of tiles is determined by the movement speed of a unit. An attack costs a number of APs determined by a units combat speed (base speed modified by weapon/armor/equipment/potions/spells). If a unit has any leftover APs at the end of the turn those can be used for additional retaliations. This way a basically untrained foot unit with 1 AP and a movement speed of 1 and a combat speed o

274 Replies 395,582 Views

I agree that the AP system looks bad to me regarding cav/fast moving units, too. IMO cav should just have 1 attack, but be able to move more than 1 tile. Due to this I am in favour of a split between movement and other actions. CharonJr

274 Replies 395,582 Views

The mentioned 30sec at the different screens worked for me, might be able to skip some of them faster, but I havent got around to testing this yet. CharonJr

9 Replies 5,830 Views

Not sure what did it (will try to play around with this one some more later), but I changed some options including using windowed mode now and I can build farms now without crashing (had 4 crashes in a row there before), taking time while trying to load a game helps, too, ths fpr your input :) CharonJr

9 Replies 5,830 Views

Thx, will try to see if waiting helps with loading a game for me. Anybody else always crashing when trying to build a farm, too? This is a real killer for me at the moment. CharonJr

9 Replies 5,830 Views

Hi, this might be due to my machine, but it seems like I cant load any games under 3B (worked most of the time under 3A) in addition to getting constant crashes when I try to build a farm. And I might have missed that one, but how I am supposed to be able to cast spells during tactical combat? I only get the "attack" button here and despite knowing a bunch of spells (which are happily cst duing auto resolve, too) I can't manually cast any spell. WAD for now or am I missing som

9 Replies 5,830 Views

From the AIs I have seen till now the greatest problem always has been trying to get a high complexity while still having a decent response time. Since a good/high complexity always needs a fairly long evaluation period I am wondering if it is possible (or even already done in some games) to start evaluating the current condition already during a players turn, thus being able to check for some things and eliminate some "bad" strategies before the player hits the "next t

106 Replies 873,156 Views

Hi, I got my key for the Elemental beta yesterday and registered the game in Impulse, Impulse even tells me that the registration was successfull, but I still cant see the beta (beta updates will be shown and I tried to refresh the game/software tab). Is there anything else I still have to do before being able to download? CharonJr

1 Replies 2,484 Views

Hi, I am wondering is there are any requirements for posting a game on the Metaverse other than having an active character and starting the game from the Metaverse-screen. In the last game I played (medium map on maso, started from the Metaverse) I got no screen at the end prompting me for submitting the score to the Metaverse. Any idea why this might have been the case ? Thx, CharonJr

2 Replies 3,282 Views

Hiya, well, mainly the title says it already, but when I try to launch a new game (beta 2) I get a crash with a buffer overflow message. This happens right after the galaxy size/start density/... selection. I am trying to play on a Dell 8600 (1.5 Ghz, 512 MB RAM) laptop. Any ideas ? CharonJr PS: I had no problems at all with the earlier beta version.

13 Replies 9,356 Views