My main gripe is with the warfare tree at the moment, we are able to get too powerful weapons too fast at the moment IMO. I think that the tree should be strung out further and the best weapon should end somewhere around +10 damage (along with magic damage being lowered) to avoid the one-shots that are possible far too easily IMO. CharonJr
CharonJr
Actually a bowman should be able to kite a heavy armored warrior around. There is no way somebody in heavy armor would be able to catch up with a lightly armored ranged unit unless the ranged unit lets it happen. CharonJr
Yes, I think the key here is too keep the AP system, but have a move cost 1 AP where the maximum number of tiles is determined by the movement speed of a unit. An attack costs a number of APs determined by a units combat speed (base speed modified by weapon/armor/equipment/potions/spells). If a unit has any leftover APs at the end of the turn those can be used for additional retaliations. This way a basically untrained foot unit with 1 AP and a movement speed of 1 and a combat speed o
I agree that the AP system looks bad to me regarding cav/fast moving units, too. IMO cav should just have 1 attack, but be able to move more than 1 tile. Due to this I am in favour of a split between movement and other actions. CharonJr
The mentioned 30sec at the different screens worked for me, might be able to skip some of them faster, but I havent got around to testing this yet. CharonJr
Not sure what did it (will try to play around with this one some more later), but I changed some options including using windowed mode now and I can build farms now without crashing (had 4 crashes in a row there before), taking time while trying to load a game helps, too, ths fpr your input :) CharonJr
Thx, will try to see if waiting helps with loading a game for me. Anybody else always crashing when trying to build a farm, too? This is a real killer for me at the moment. CharonJr
Hi, this might be due to my machine, but it seems like I cant load any games under 3B (worked most of the time under 3A) in addition to getting constant crashes when I try to build a farm. And I might have missed that one, but how I am supposed to be able to cast spells during tactical combat? I only get the "attack" button here and despite knowing a bunch of spells (which are happily cst duing auto resolve, too) I can't manually cast any spell. WAD for now or am I missing som
From the AIs I have seen till now the greatest problem always has been trying to get a high complexity while still having a decent response time. Since a good/high complexity always needs a fairly long evaluation period I am wondering if it is possible (or even already done in some games) to start evaluating the current condition already during a players turn, thus being able to check for some things and eliminate some "bad" strategies before the player hits the "next t
Nevermind, seems like I used the wrong settings here, using the button on the upper left of the screen did work, the other settings seem to be about beta updates only, not the betas itself. CharonJr
Hi, I got my key for the Elemental beta yesterday and registered the game in Impulse, Impulse even tells me that the registration was successfull, but I still cant see the beta (beta updates will be shown and I tried to refresh the game/software tab). Is there anything else I still have to do before being able to download? CharonJr
Hi, I am wondering is there are any requirements for posting a game on the Metaverse other than having an active character and starting the game from the Metaverse-screen. In the last game I played (medium map on maso, started from the Metaverse) I got no screen at the end prompting me for submitting the score to the Metaverse. Any idea why this might have been the case ? Thx, CharonJr
Yup, nice one, works for me Thx CharonJr
Have just installed the latest Omega ATI driver (due to Dell's great hardware support policy ), but am still crashing. CharonJr
Hiya, well, mainly the title says it already, but when I try to launch a new game (beta 2) I get a crash with a buffer overflow message. This happens right after the galaxy size/start density/... selection. I am trying to play on a Dell 8600 (1.5 Ghz, 512 MB RAM) laptop. Any ideas ? CharonJr PS: I had no problems at all with the earlier beta version.