What is Stardock's initial take on how combat will operate? Will it be 2D (or 3D iso with a single plane)? Will we rotate our ships with A/D and fly forward with W? Will it feel like the originals with extra bells and whistles?
Combat as it is being developed right now is being done as both 2D and 3D iso. What I mean by this is you have some camera control at your disposal. You can pivot the camera into a complete top down view if you so desire, or you can play it from any angle from the 90 degree top down to an isometric view that you are able to rotate around as well. This is something I felt the player base was going to be very divided on which is best and since we can provide both without compromising the gameplay we are making sure that it can be either.
The traditional WASD controls are in effect, along with gamepad support. You will have direct control over an individual ship that you fly in space. Right now there are two abilities per ship that allow for them to be played in very unique ways. We may add additional abilities or functionality to the game's combat but as of right now we don't want to over complicate things as we build them.
The design approach for the game's combat is that it should have more depth than complexity. While a lot of people may feel that the difference is subjective, here how it is defined for Star Control. Depth means that the action/ability/control that is being preformed can be utilized in many different ways. Something that is Complex takes many inputs or variables to align in order to perform a single action.
An aspect from the original combat that occurred in Star Control that is going away is the screen wrap around. This was an aspect that was very disorienting, instead of wrapping around to the other side of the screen the edge of the solar system is going to be considered a disengage zone, where if you spend too much time in it the ship you are controlling is going to run away.
Also the play field is going to be changing from fight to fight. Rather than having combat around a single planet, you are going to be having it in a solar system that is going to have multiple gravity fields in play. Depending on the star type, planets, and other features of the system, the gravity fields is going to feel very different, and it will CHANGE during combat based on the position of the planets orbiting the sun. The gamespace has much more dynamic field for everyone to capitalize on.