[quote who="cuorebrave" reply="1" id="3681430"] What? The cruisers in SC2 were self-guiding nukes, too. What is this madness? [/quote] That's what I said. :P But I did just make an edit to add SCO tags where appropriate.
IBNobody
SCO Human cruisers have a great primary weapon. It is similar to that of the human cruisers of SC2. Unlike SC2, the SCO flagship fires self-guiding nukes rather than dumb-firing projectiles. Also unlike SC2, there are few counters to these missiles, and none of the races with these counters start near Sol. (There are no Ilwrathi Avengers in our sector which can cloak and become immune to missile tracking. The only true counter to human ships are other human ships.)
I just want the log to close when I hit ESC.
[quote who="Larsenex" reply="20" id="3680587"] So I am not a game pad kinda guy. Will we still be able to play..and play well using keyboard n mouse? [/quote] You will be able to play with a keyboard and mouse. But the nature of the control scheme means that controller users will be top-tier. This is because keyboards aren't analog and mice aren't as good as an analog stick at representing 360 degree direction input. (And I promise I will be hard on St
Wait... Something is terribly wrong in the world when Cuorebrave posts a 100-line post and Kavik follows up with a one-liner.
[quote who="Alverez" reply="9" id="3680207"] I will miss the exploration aspect. And as IBN pointed out dodging hyperspace encounters. Having to pray to RNGesus each time I travel isn't a thing that I consider fun. [/quote] [quote who="Frogboy" reply="8" id="3680206"] What I'd like to see is something more like Star Control 1. You see the galaxy and can navigate through it but when you travel between systems you're traveling on a galactic map that you
[quote who="cuorebrave" reply="7" id="3680194"] 4) "There's nothing to do in Hyperspace without increasing scope." 4A) That's simply not true. It doesn't have to be an entirely new part of the game. Just make some systems not detectable on the Starmap. Make some systems only pop up within range. Make some systems hiding in the shadow of a much larger star. Make a system's entrance so tiny you have to manually thread a needle. Make a system only appear during cer
I don't really mind that it was axed. I'm not going to crusade to keep it out if you guys manage to sway Brad into keeping it in. To me, it means more facetime with Aliens (yay) and less time going back and forth between my base and whatever planet I was harvesting (bigger yay). If I have any reservations, it is that I won't be able to avoid alien confrontation with my mad piloting skills.
A voice from the shadows calls out, "We went to Skype. Then we went to Discord. The community is fractured."
[quote]What would you like me to talk about in the next newsletter? [/quote] Discuss the designated roles or design intentions of each of the ships in SuperMelee. Did you go into the design with the idea that each ship had a hard counter? Or did you just create a bunch of ships with cool powers on paper? Also, address why there are few defensive abilities like shields.
[quote who="Alverez" reply="5" id="3670488"] I support giving Shade some new subject matter for his drawings. Please. [/quote] As long as they aren't horses.
[quote]One of the things that came out of it is the desire to have more "knobs" for modders to be able to tweak and work on the ships.[/quote] I am glad you guys are looking at this. The specific example that comes to mind is the Scryve main gun. I can change its length, width, damage, energy cost, and duration, but I cannot fundamentally change the fact that it locks the ship into position. I couldn't change it into a Vux laser, for example. I also couldn
[quote who="player1_fanatic" reply="22" id="3669660"] As someone who played Ur Quan masters on 16:9 screen, there is nothing wrong with ship info being on the side. It is still well in the field of view. [/quote] This isn't UQM though, and the game scale is different. (I just compared them.) UQM plays in 1024x768, and even in full screen it scales the battlefield to be roughly square. SCO has a very rectangular battlefield. Also, compare the sizes of the GUI el
This is an example of what I would surround each ship with. The colors would be changed to green and red. (Enemy colors would be different.) The transparency would be increased. The number of bars would shrink or grow based on max crew and energy. The bars could either be in a fixed orientation around your ship or they could rotate with your ship.</
[quote who="cuorebrave" reply="17" id="3669640"] Kavik, this is the Voice of Reason, here. You'll be pleasantly surprised. I didn't actually realize it wasn't top-down, it's so close. Just felt like True Star Control to me. [/quote] This is exactly correct. [quote who="cuorebrave" reply="17" id="3669640"] Nobody - why do you think the crew bars feel so far off to the right? Don't get me wrong, I agree, I NEVER knew what my battery was, or if
[quote who="cuorebrave" reply="20" id="3669636"] Not wrong, my friend. We are all brothers! [/quote] jsboshoff, be sure to give him the karma he is asking for, or you will make him very sad. It's the little thumbs-up button.
[quote who="Kavik_Kang" reply="14" id="3669622"] I already know how it works. I have a literally a lifetime of experience with this specific subject. I have already tried it and fully understand the issue. [/quote] Was it 40 years of experience, with the past 8 not counting? What game had an 85° view angle that you tried? I was in the "90° or nothing" crowd until I tried a game with it. Now, I see the light. I won't go much past
[quote who="Kavik_Kang" reply="12" id="3669618"] I already know how the angled view doesn't work. [/quote] Classic Kavik being Kavik. [quote who="Kavik_Kang" reply="12" id="3669618"] I actually won't ever even try SCO if it can't be put into top down, it's not a game worth playing if the view (and the action itself) is distorted like that. If other people want to disadvantage themselves to the point of having almost no chance at all
[quote who="Kavik_Kang" reply="14" id="3669614"] It is very easy to make a space game too big to actually play. The fully interlinked Star Fleet Universe is a good example. I haven't played it, but No Man's Sky sounds like a good example of this too from what I have heard of it. [/quote] PDU would be another good example, too. [quote who="Kavik_Kang" reply="14" id="3669614"] If it took 15 minutes to explore each planet I would never wind up
[quote who="Volusianus" reply="10" id="3669604"] What if we surround the ship in your meters, but only when relevant or when a specific key is pressed? [/quote] Or pressed to toggle. And we were talking in Skype about the ship meters surrounding the ship. This is an example of the type of GUI we mean. <img src="data:image/jpeg;base64,/9j/4AAQSkZJRgABAQAAAQABAAD/2wCEAAkGBxMTEhQUExQWFhUXGB8aGBgYGBwaGhoYHhcYGhwYHBgaHCggHRolHBwaITEhJSkrLi4uFx8zODMs
[quote who="bleybourne" reply="6" id="3669521"] The issue with an isometric view, is it gives a slight advantage if your opponent is "above you" on screen, and a slight disadvantage if they are "below you" on the screen, because the slight angling of the view extends vision in that direction. [/quote] While true, that "advantage" is miniscule the closer you get to 90. It's so small, you automatically compensate. [quote who="bleybourne" reply="6" id="3669521"]<br
[quote who="Alverez" reply="4" id="3669517"] I read the monthly update zoomed all the way out. It looked pretty top down, but I just took another look zoomed in to normal levels. From the screens there it look like it's 87 degrees. Feel is a big part of it, you have that experience, I dont. I'll get it eventually [/quote] It was so close to 90 that you have trouble telling. (I had to have it pointed out to me, too!) The giveaway is the thruste
[quote who="Alverez" reply="2" id="3669511"] Willing to give it a shot, but I like the idea of top-down better. [/quote] Could you tell in the screenshot from the update that it wasn't top down? [quote who="Alverez" reply="2" id="3669511"] I like a clear view of things. Off to the side or to the top. [/quote] Gave me an idea for a new question... Updating top post...
Clearing the message flag - ignore.
I am limited in what I am allowed to discuss regarding SuperMelee. No feedback from me. However, I wanted to start a discussion on what Brad has shared in this update and previous ones. Specifically, I have three question topics for you all. 1. Do you still feel that you have to be completely top-down to enjoy SuperMelee, or would an 80-85 degree angle be sufficient? (If unsure, would you be willing to give it a shot?) 2. Do you feel that having crew and energy bars on