Thanks Frogboy! 30 years, eh? 30? Wow. Think about that- T-h-i-r-t-y Y-e-a-r-s. I was just a 21 year-old Pup then. Now I'm a- Well... an Older Pup. [e digicons]:D[/e] Here's hoping the work the Great Ones are doing on the next installment is going well Apace!
Ronin1325
Well you've got to understand, at the time I had no *clue* there was an alternative way to obtain what I needed! If I had known I certainly would have utilized it. From my perspective, I was fighting to save the Galaxy from extermination and I had NO CHOICE. I hated it, I was genuinely emotional about the event. I didn't want to give up my crew & I'm sure my captain had many sleepless nights about the event. It would be a dark stain in his past he would never forget. That *is* why I spent
Honestly, it isn't *unreasonable* to have difficulty levels. As long as SCO has them, with 'normal' being in the same Ballpark as SC2, that'll be okay. Perhaps like the original DOOM- 1-Tutorial, 2-Easy, 3-Normal, 4-Hard, 5-Insanity. That's fair, isn't it? What really clocked me in the noggin with how modern gaming had changed though, was with Mass Effect 3. Difficulty levels for the action? Sure. Okay. But the option to turn off the Roleplaying Elements? In a ROLE
It gets such short shrift because the 2nd game *is* such a quantum leap over it. But to me it's like comparing a Chevy Camaro to a Bugatti Veyron, just because the Veyron is so much faster, that hardly makes the Camaro slow!
It seems there are all too few who have experienced what kind of a revolutionary game Star Control 2 is, even with the free Ur-Quan Masters having been out for years now. Even fewer, seem to be those who experienced the first game, and how good it was for its time. Shortly after SC1 was released, a friend of mine had it on the IBM PC & we both regarded it as a stunning combination of action & strategy. When I heard it was going to be released on the Sega Genesis by 1990,