[quote who="elmuneco235" reply="28" id="3412236"] [...] I [...] would be surprised if there was a crash point at one or two or three more.[/quote] It is the very opposite. It is more of a steady decline. At least with my simple formula that ignores a lesser value of newer cities. This also means that 17 is not exactly a "sweet spot". It's a spot where a very small improvement changes into a very small decline. <td align="LEFT"
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[quote who="Ericridge" reply="4" id="3411665"] If you're weak, they will dow you and send a pretty weak army in attempt to take your cities easily. [/quote] That was my impression as well. And makes me wonder if a perceived weakness is a good enough reason to start a war with someone in all phases of the game. During the early phase of a game this probably is a good idea more often than not. But later it might be more feasible to attack someone who is running away with the g
[quote who="Fallenchar" reply="19" id="3411534"]The problem is, like Apheirox already mentioned, that older cities are more developed and a reduction in their research and production will hurt your kingdom much more than a new city will add when founding it. [/quote] Yes. So far I am not sure on what assumptions to make in that regard. We could assume that every city is 10% (made up number) less valuable than than the city that was build before it. Example: First c
[quote who="parrottmath" reply="14" id="3411217"] The purpose of your exercise here is to look strictly at the unrest penalty and determine what is the sweet spot for the unrest of a civilization and the penalty therein. Firstly the only issue with your current equation is that you did forget to take in the automatic tax unrest into your equation. Thus, instead of 100 it should have started at 90 (given absolutely no tax at all) [/quote] I am not sure if this really improve
That first formula tried to describe benefits and drawbacks of another settlement as two lines with an intersection. But I think I described the drawbacks incorrectly. What do you dislike about how I am solving the equations? I am always open to suggestions. [quote who="parrottmath" reply="12" id="3411139"] Let us not forget as part of your equation to include a tax rate since you cannot funciton an empire without the tax revenue. With no taxes you have a mi
Sorry, I think I goofed up completely. As in, I am comparing two things that should not be compared. I'll try to come up with a better idea. Edit: Thanks Primal_Savage , I will refrain from including images from now on. Thanks<a id="ctl00_ctl00__Content__Content__RepeaterReplies_ctl07__LinkUser" class="hand" title="Click user n
Am I the only one who can see my formulas as a pretty graphic? Or does it look alright to most of you? If not I'll create some screen shots, or something. [quote who="parrottmath" reply="8" id="3411074"] I for one do not quite understand exactly the right side, (x + 1) / x - 1 -- latex: $\frac{x + 1}{x} - 1$. Why is this the relative benefit of a new city. I think a more justified formula for that side would be needed in my opinion since why is 1 / x ---
It looks ugly and confusing this way, but sure: (3/100)x -0.2 = ((x+1)/x)-1 The -0.2 is the global reduction as recommended by Azunai_.
[quote who="Azunai_" reply="3" id="3411025"] as a simple addition to your formula, you should probably reduce/correct the amount of global unrest by 20% since effectively every city can get a belltower and townhall which provide -10% unrest each (and both are easy enough to unlock and build to make them generally available)[/quote] I wondered about that one, too. I decided not to because Taxes rise unrest in about equal amount. But fiddling about with a global reduction does hav
[quote who="Apheirox" reply="1" id="3411006"] Six cities is wrong. The optimal number of cities is a lot higher than that in the situations you'll typically be facing. I've used 15 as a rule-of-thumb number in my lengthy thread on this issue.[/quote] Well, according to my gut the optimal number of cities is reached when I've colored the whole map. Which is neither 6 or 15. I trust neither my gut, nor rules-of-thumb with these issues, I like formulas. Your thr
Edit: Warning, I am pretty sure the following is not correct. Edit2: It is definitely incorrect. See Post 11 Hi, I am quite new to the game and started to wonder at which point I should stop building new cities. As building a new city increases unrest there is a point where this extra unrest will be more harmful than the relative benefits of a new city. I should stop building new citi