ShYariv

ShYariv

Joined Member # 5573460
1 Posts 18 Replies 164 Reputation

I was breaking into every house in Skyrim. And in Oblivion. And in the entire Baldur's Gate saga. On every playthrough. Even when I was a paladin... But I never tried to land on every planet in SC2. I did scan every rocky planet and moon in every star system I've visited. But I didn't visit all of the star systems, not even close to most of them. So the analogy must be broken somehow. The loot must flow

3 Replies 17,893 Views

[quote who="BionicDance" reply="6" id="3724876"] "Alan Bradley"...? Dude...that's TRON. That's the guy who programmed Tron . [/quote] Huh, I wonder if they can get Bruce Boxleitner to do some voice acting. Hmmm 🤔

13 Replies 130,622 Views

For some feedback after playing with this build - overall I'm very happy with what we get here, but there are some issues still remaining from earlier builds (all of these were mentioned before, but I didn't see a response): Interface: The numbers on the top left (crew, fuel, etc.) are too small. They should have the same font size as the numbers of the planetary stats in the orbit screen. This should apply to all screens, of course. Can we ge

7 Replies 26,635 Views

A Fleet Battles bug: The black hole weapon projectile continues to move a short distance after it's detonated. As far as I can tell the area of effect still overlaps the accretion disc visuals, but the black spot itself is off center. A couple of screenshots: <img src="https://cdn.stardock.us/forums/55/73/5573460/34342a43-8acb-40fe-8856-596

49 Replies 30,244 Views

Resource shenanigans as what R0binicus said in reply #12 : I was trying to collect all of the yellow resources on Adrastea and couldn't find the last one on the list. Then I noticed it was Zirconium Oxide, which was supposed to be blue (and was correctly blue on the surface). When picked from the surface it was correctly removed from the list. I happened to take a screenshot a few seconds before that, when there were still some Francium samples remai

49 Replies 30,244 Views

Hi all! I'm posting updated versions of my ships from reply #12 . The geometries of some of the parts changed with newer builds, which messed-up some of my designs. So these are fixed and updated to the latest chapter 1 founders build (v0.89.44364 BETA 1B). Link . <img src="https://cdn.stardock.us/foru

48 Replies 497,820 Views

Hi all, First let me say that the Chapter 1 beta looks and plays pretty good in my opinion, and that I’m very impressed with how quickly the team responds to founder feedback. Now, this might be a minor issue, not a gameplay or pacing thing, but it really bugged me ever since the first videos of the Solar System were posted by Brad. I’ve mentioned this two or three times in the discord, but didn’t press on it, and never got a formal reply. So here goes&hellip

7 Replies 15,815 Views

No (more) classic aliens (for now). I actually quite like the lore reasoning for not including them - too early and too close to home. So it makes sense to encounter the Arilou, and I guess the Melnorme can be fine as well, but I'd rather keep the rest of them for a later stage. At most have a just few of them in minor cameos as refugees from far away.

111 Replies 219,062 Views

Hi all! I've made a few ships with similar design elements. I imagine these as forming a small alien fleet in a kind of an 'inverse Battlestar Galactica' situation - one big civilian ship populated with refugees, escorted by several military ships. Here they are with some proposed lore (I'm not a writer). Dropbox link for Xinhucki ships <span style="text-decoration: underlin

48 Replies 497,820 Views

Crew Quarters: Escher Tessellated Compartments or MCE Tessellated Compartments Weapon Amplifier: Narya Intensifier or Narya Intensifying Rig

18 Replies 92,042 Views