So some of this stuff has been mentioned elsewhere, I think, and some of it has not but I'm providing a list of the issues I've run into. The text box issue is still a problem. I know you guys are working on it but I figure that the more people shout about it, the more it'll be on your radar. Under the benevolence ideology tree, Outreach 2 and (I think) Outreach 4 don't give the planets that they promise. They promise a class 10 and class 1
iboto1
I researched the second outreach trait in Benevolence and got a Class 4 planet with 10 population . For those of you who get issues with the Outreach 2, please check to see if your planet always comes with 10 population. If so, it might suggest that there was a coding error that gives a pop 10 planet rather than a CLASS 10. **** EDIT **** I actually just created a save file and ch
Wait, why eliminate planet trading?
[quote who="leiavoia" reply="1" id="3516260"] A "newly conquered planet" influence penalty that gradually fades away would fix the culture flipping domino effect. [/quote] This would help a lot and is not far removed from existing solutions in other games. My only addition would be that either the penalty needs to be really heavy for former civ capitals or civ capitals shouldn't provide influence bonuses to non-native empires that hold the planet. </p
So I got the Beta a little while ago but didn't get around to playing it because I was distracted by several other games including Civilization: Beyond Earth (a decision I am regretting somewhat by now). I just finished a Beta 3 game playing as the Altarians and figured I should do my job as a Beta tester and provide some feedback. First, let me say that I love the GalCiv series and think it's one of the best games of its type around. I truly appreciate the amount