[quote who="EleventhStar" reply="17" id="3488124"] Reply to EleventhStar - Well...you know well what I meant by 8 sided hex directional compass movement e.g (N, NE, E, SE, S, SW, W, NW) for gaming..I was being abstract and passionate - not obtuse. But you just wanted to be While i expected you meant 8 directional movement and/or a square grid, i have never heard it described with words like compass and natural. But seeing as i haven't played many tactical com
drawnmix
Ok...I dont mind literalism but some people are pedantic !!! Reply to Larsenex - ok, I might have gotten GalCiv mixed up with MOO..but get it and see how it can be done ;-P Reply to ForesterSOF - Re
** I'm sorry for using emotes (slap my wrists if you must) but feel its needed **
* My apologise if this has been reported/posted before * I thought I had destroyed the Iridiums but the power score of 180 still shows them active. But, I can not find them even though I have discovered/uncovered the small map. <span
I have noticed something similar aswe ll - I order my ship to attack a 'single target' and get the explosion effect but the target remains. After a few times it becomes obvious tha
*This bug I have managed to recreate most times.* When the 'Idle Ship' prompt compels you to take action on a ship/fleet that I have strategically placed, and wont let me set them with sentry/guard actions. I am therefore forced to move the ship/fleet to use up any remaining move points before I can do so. <span style="font-family: arial,helvetica,sans-serif; font-
To build/install modules onto Starbases ;e.g. mining (had the same issue) you have to build another constructor that you then send to the intended starbase location-so that it auto docks with it. Then open up your Starbases management and you will see the modules on the right hand panel, that you can install/fit. Also...can I add to your list...9. If I don't want to make a ship at the shipyard, I want the option/feature not to do so...aswell as anything else !!!
Ah-hem!! discovered how to do it - thanks to Schaefespeare post earlier. Happy bunny now :-)
I am trying to make a star base for mining purposes. I have the tech for it but Starbase/constructor still shows 'greyed' out - even after docking the starbase (as mentioned) but no options are showing to fit a ring ?!!!!
It should be possible to 'gain' alien technological advancements by integration/stealing them and then by using 'backward' research methods, gain the required ability - like terraforming alien world types as It has been done in other TS/TB games. It would be silly not to have this...we are in RL planning to Terraform an alien planet in our solar system in the near future. Creative 'inspiration' can go along way [e digicons]:blush:[/e] </
Hello all, Not a serious issue, but might just be a graphical design glitch. When I scroll out off the map and watch my ships auto-moving, their icons always show one direction - North west position, though they are hea
Hello all , First of all, I apologize for the large font usage - bad eyesight today !! My issue, though not a serious one, is this; When colonizing a planet and the bonus screen pops up, I keep getting the sam
Hello All, I have only recently bought the GalCiv III FE and played it for a few hours. So far it looks great, even at this stage with the 0.20 update. A few of my observations echo what has been noted of the same bugs and graphical glitches...maybe a few haven't. 1. Wiggly ship movement !!! - erm, not inherited from GalCiv 2 from what I can remember. Devs! It is easy to plan a straight route even when using hex boxes. Hopefully, w
Hello Crocell44, I agree with some of your observations: 4. Agree - they could use a flashing icon some where, like in an activity box which you can then pin on your screen. It can show for all completed job cues. 5