[quote who="GoaFan77" reply="688" id="3349873"] So I've been thinking about doing one last major change to game mechanics, and that is doing something to try and bring strikecraft under control. I've done all sorts of indirect nerfs to try and make them a bit less effective and harder to use, but I still don't think I've succeeded with that goal. I think the fact that strikecraft are free, fast and not effected by physics means the only way to counter the critical mass d
ArtoriusaurusRex
[quote who="GoaFan77" reply="606" id="3315897"] Feel free, I do like to look at large late game Saves, but keep in mind a certain amount of lag might be inevitable. If you think it is something like EmperorJarin is running into though it may indeed be very helpful.[/quote] I'm quite sure it is. Sorry it took awhile to get back to you, but here's a link to one of the saves. <a href="https://www.dropbox.com/s/i7iuuige89rr
[quote who="GoaFan77" reply="595" id="3313873"] Quoting ArtoriusaurusRex, reply 594I thought I'd drop in to say I'm having the exact same problem in big battles, even on smaller maps, like 4 players. It's probably linked to strikecraft, because it always happens when there are a lot of them in the battle. Is there anything that can even be done about it? I've already reduced squadron size, and made strikecraft 50% better so I could increase the cost and supply
[quote who="justinian66" reply="584" id="3312051"]Still having issues in late game where FPS drop to zero and the game locks up. So bad that I cant even alt+tab or crt+alt+delete it sometimes. Granted, the 1.5 patch did make a HUGE improvement in this regard compared to the last version, but I'm still having these problems every game. Admittedly, they are larger games (8 players, medium to large maps) but I'm still playing with reduced fleet sizes and seve