The Flupzoks A race of anti-gravity floating worms. The primary method of interaction is by sticking their tongues out and rotating them. They express their mood by waving and wobbling their bodies around. I'll update this if I can think of ways to flesh it out.
Jacob46719
My take on the Constitution Class.
1. When requesting a constructor from a starbase, can you choose which model to request, including custom models? 2. Can we play as pirates? 3. Can we change the starfield/background?
When reuqesting a constructor, can you choose which model to request, including custom models?
1. @Stardock In the map editor, can you place stars right next to each other and make impassable walls of stars? 2. @Stardock Is there a tech that allows you to move celestial bodies? 3. @Stardock Is there a tech that allows ships to teleport?
oh snap!
Will there be a way to create techs that require multiple different techs from other trees like in GalCiv 1, and will there be an option to display every tech on one screen?
Will there be an anomaly than spans time rather than space, where any ship or a fleet of ships would come across it, disappear, and show up again in a later turn?
Will there be an anomaly than spans time rather than space, where any ship or a fleet of ships would come across it, disappear, and show up again in a later turn?
Will there be a map editor, and if so, how insane can you get with it? Also, how much variation will there be in the star textures and size?
Q: Can you express visually how big the largest map size is compared to GalCiv II's immense size?
What does this mean and how is it fixed?
I want to know the largest map size.
It still doesn't work. EDIT: Hey I got it! I just had to strip the techs of their meat in the race techtrees. Now there are a bunch of lines going everywhere [e digicons]:grin:[/e]
2D Phasing Controlled Gravity These are the IDs, no typos. I have not used techtree.xml, I create separate XML files. And yes, every tech was programmed into the race-specific tech trees. Both of the required techs were correctly programmed and show up in game. However, 3D Phasing appears only behind Controlled Gravity. In game, I can research Controlled Gravity and aquire 3D Phasing without touching 2D Phasing. Sa
While I was programming GC1 techs into the game, there was something I noticed. 3D Phasing 3D Phasing, important in the creation of Wormholes and advanced forms of communication. Building the base of 1D Phasing and 2D Phasing, a sixth space dimension has been opened. This means that we can build 'wormholes' that will allo
Like if I create a tech that calls for Morale +0.1%. Will it work by itself, or can I make ten of those to get 1%?
I don't know where it is.
I bought the Gold Edition from Amazon and on the back there's a sticker that says "GC2 GOLD REG CODES" on the top and below that, a series of 30 characters in this fashion(XXXXX-XXXXX-XXXXX-XXXXX-XXXXX-XXXXX) that contain A-F and 0-9. What is this? Don't serials have 28 digits?
for a perfect gc game... 3D galaxies "infinite" continuously generated areas of galaxies in a 3D space as you explore them, similar to the way Minecraft generates blocks Intergalactic space A slider you use before the game starts that affects the amount of content outside of galaxies(Intergalactic space), such as anomalies, runaway stars/planets/etc. Wormholes would be rare and have the potential to have disastrous consequences for the ship traveling th
well you see now it's a problem on my part because i can't find my box.
I bought it off of amazon.
I don't know exactly where to go.
I can't find it period!
I downloaded some mods for the first game(with altarian prophecy) to wait for the second galciv to arrive by shipping. Here's what happened: I download the mods. I put them into the data folder AND the mods/data folder. I started the game up. Enabled the mods and re-started galciv. started and played through part of a game, and found these problems: - the mod technology shows up with nothing new to build and no bonuses. - Ever