Question is: Is the new DLC and Patch a by-product of the work on Sins 2 or not? [e digicons]:grin:[/e]
Brunftzeit
Its not i havent tried other cames. More 4x oriented like Endless Space 1 or 2 or more action games like Starpoint Gemini Warlords. I like Empire at War too. But after playing all these games i come back to sins because it suits me best. I love it. I love watching the battles, i love it how to research and how i build up my empire. No other game is like this game. I have over 1400 hours of solo play. And i am very thankful to all the modders out there keeping this jewel alive.
What should i say.... Picture says enough.... :D End yes, not a single multiplayer match. SP only.
Hi. I played some games but there are some questions left i couldnt answer yet because i couldnt find infos. And this thread is so long... :/ The Cylon feel stronger because the can capture ships. Worldstar is very strong with that if you can invade some heavy basestars. My games with them are easier for me. Are there any playstyle suggestions for the Colonial Fleet? Speaking of the Colonial Fleet... What about the strength/weakness of the 2 Viper classes? Couldnt find info. A
Not only i can use highter quality settings for this mod. It is good to have the visual feedback that the shields of a big ship are down. :)
Ah ok. Wasnt sure about changes to the hardcap in the patch. Thanks for the answer. Happy new year. ;)
Congrats to the 2nd place. :) [quote who="GoaFan77" reply="369" id="3610633"] Huh, no we actually wanted Star Wars ships to just take the hits since you never really see ship shields in the movies. However we are reconsidering this because it actually takes a fair amount of memory to do things the way they're being done now. [/quote] Ah, is that the reason why i have to lower the graphical settings to prevent a minidump? Settings are fine in other mods but for t
Hi. With the upcoming update 1.83 the changelog says "Modders can now specify up to 9 titans to build in the menu." Will you rethink how you handle supercaps after this or is this mod finished so far? Greetings
Hi. I love this mod. But is there any chance to get rid of the Borg for the "Random" button? Its nice to set up a game with 2 or 3 in a team against one borg. But most of the time i like to play random games. But if some borg are joining i can restart because the KI will not attack them first. Would be nice if i can delete them from the "random" faction selection so i dont have to select every faction for my game if i dont want borg in a fast match. If
Had another crash in a new game. Maybe its not RAM related. Damn... :( E4X, ST Armada 3 and DS are running fine...
[quote who="GoaFan77" reply="206" id="3493189"] If you have 4 or more GB of RAM, you might want to consider Large Address Aware (LAA). I'll be uploading a download of it on the Interregnum page with instructions soonish. [/quote] Enabling it again was the first thing i did after the 1.82 update. So thats not the problem. ;)
Speaking of RAM limits. This mod is the only one i really have problems playing large maps. ;-) All ship details medium, planets med and buildings low. But if i am not lucky enough the game still crashs... [e digicons]:omg:[/e] Hope things will not get worse with the release of the rebellion side... [e digicons]:grin:[/e]
Hello. I played some games with your mod and it was very fun (after solving the memory-crash-bug because of very high detail settings). I play it with your minimod "No Superweapons" because i enjoy pure fleet battles. Then in a game some colonies were gone and i realised that there are still capturable superweapons in the game. So can you make a "No Superweapons" minimod that include the capturable one please? Shield
Hi all. Dont play this game in multiplayer, thats not my favorite game type for that. I enjoy the fleet battles for myself, trying new ways, etc. Currently i am playing with mods like E4X. Want to say hello after entering a new forum because i am well-bred. :D Greetings
Problem is that this i7 only runs with 2.5 GHz. Maybe some overclocking will help (but will not solve the problem, it will only soften it) Have the same problems with the X-Series. Try to clean Xenon-Sektors in X3 TC with many ships fighting each other -> lagshow. Same Problem as SoaSE: Old Engine -> primarily using one core. And for x86 vs. 64 Bit: Show me the games released nowadays which have a 64 bit .exe. They are rare and still less will benefit from