+1 for the ability to annotate the star map and record the stars you've visited. It was basically a requirement to do so manually for sc2 and it would be great to have the tools in game
KrazyIvan427
I'm definitely in the top-down view camp, but i think even more important are the ship controls. Back when SC2 was out, it was accepted that you played using a keyboard or maybe a joystick and the gameplay seemed to suit that with the firing directions etc. Now that every computer has a mouse and it's an accepted requirement for gaming, i think combat should make use of it and ditch the firing direction limitation. I'd like to see the introduction of strafing into sh
1. Star Control 2 2. Civilization 3. Heroes of Might & Magic 2 4. The Elder Scrolls IV: Shivering Isles 5. Neverwinter Nights
Wow, that's a great question. It's hard to think of ways to improve on a classic like SC2! My top 5 are 1) Ship variants or upgrades Imagine having a ship variant that had a resistance to beam weapons, but turned slower, or maybe a technological discovery that grants a slight homing ability to the primary attack of a particular ship design. I think it would give super melee some added depth and could make the singleplayer story more engaging. 2) Ability t