[quote who="Pbhead" reply="2" id="3125751"]sonds like a desync. You and the buddy who had a different game state should send in both files to the devs.[/quote] Is that a known / common problem with current multiplayer?
HokieTux
Bumping in hopes of getting some kind of response from some devs on the multiplayer bugs.
I just played a multiplayer game with a human ally versus AI opponents, and we ran into a number of bugs, some of which are pretty serious. I will list them here: Discrepancy in Culture / Allegiance for Allies - At one point in the game, I noticed that enemy culture was quickly turning the allegiance of one of my ally's planets. I let him know, but on his screen, the situation was totally different. I saw his allegiance dropping fast, and
Once your empire grows to the point that you are managing multiple fleets, which are possibly fighting simultaneously but at great distances from each other, it can be rather difficult to keep track of what is happening. It would be really great if the player could get voice updates from the fleets. They don't need to be complex, and they don't even need to be voice-acted. Just some audio update that gives us the fleet number and current
I also don't really know what corvettes are good for. In the Homeworld games, ships in the corvette-type class of class were generally anti-fighter ships; they had guns that could track fast enough to hit fighters, and the corvettes themselves _moved_ fast enough to not be hit by the big anti-capital ship beam weapons. That said, ships in Sins of a Solar Empire don't really move during combat. With the exception of strike craft, they more or less line up and just
Edit: Argh, tried to respond to everything in-line, but I can't make the forum software do what I want it to. Some quotes are block quotes, others are direct quotes. Sorry, everyone. To your first complaint, mousing over the research button will show you both what is currently being researched and it's progress and what's queued up behind it. As for knowing if you need more research stations, again, mousing over the desired research
Hey! First off, awesome game! I love it so far, and I can't wait to see the end product! I really think this is going to be an incredible game =) I just played my first Rebellion game, and the first major annoyance I experienced was with the UI for the research tree. A few things: Unless you click on the Research button, and then click through each of the individual trees, and in each tree look for the *slightly* blooming button, you will n