I was thinking something similar. One of the mods i play replaced the basic ship attack so that all ships, even capital ships basically do bombing runs on their target. It looks cool in cinematic mode, but its a tactics nightmare. but it got me thinking. I was wondering if they could basically add add a fleet behaviors selection. Tell this fleet To engage at close range, tell this fleet to engage at maximum range, Tell this fleet to defend this Fleet. Not so much a Fleet formation selection b
Naiirita
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In MoO it gave a small bump to accuracy, defense, and initiative iirc. For Sins that would be accuracy and regen? Not a big bump, we don't want light frigates taking out heavy cruisers. But enough to give it an edge against a ship of the same class.
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I dont know how feasible this is, but why not both? Early ships start out looking..Bulky, like the original.. Like as if they took a cargo ship and slapped some armor and guns on it wherever they could. Then as the ship levels up or you get better tech the ship takes a more "modern" look. Would also work for the smaller ships if they did a ship level like MoO had.
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