[quote who="Archonsod" reply="19" id="2812403"]AFAIK the only advantage of the sword is it gives you an attack normally achieved only through two handed weapons while letting you use a shield.[/quote] Except the non-Elementium karrazan has the exact same attack power, and a +2 combat speed to boot , for like 200 gold. Also, Sions start with the regular karrazan. No Kingdom unit has them, and neither faction can design a unit that use
Greg__B
I've wondered if it would be better to have the sovereign still escape even in enemy territory, but with a tiered essence cost, with OwnTerritory->NeutralTerritory->EnemyTerritory having increased essence costs, and the sovereign is not fully defeated unless he doesn't have enough base essence to pay for the rez or has no city to respawn in.
Still, that's an awfully steep price increase for an inferior weapon, even if it is slightly easier to research. Seems odd that the magical version would be inferior to begin with.
A karrazan costs 213 gold, gives twelve attack power and +2 combat speed. An elementium karrazan costs 12000 gold, gives twelve attack power, and no extra combat speed. Exactly what am I paying 60 times as much gold for? Also, is it correct that non-elementium karrazans cannot be given to regular troops (for kingdoms, at least)? I see enemy (empire) units with them all the time. EDIT: Disre
I'm curious, if new cities won't have an influence radius, or any population, without housing, how the starting city will be able to build the farm to allow it to build the housing.
On a related note, I had a character be attacked by a monster whose "attacks cannot be counterattacked." My guy counterattacked anyway.
Have a talk with your AI opponent and check his current gold total. If it's a huge negative value, he's probably got a billion units running around and the delay is just the PC processing them all.
Not strictly a bug, so much as a design oversight. Empire factions alone can get a total of -100% training time in each city (two -25% buildings and one -50% building), which means one turn for any military build order no mater how powerful or complex.
I'm curious how many people who are getting chronic out of memory errors are running in windowed mode. When I first updated to 1.07, I was running in windowed mode and started getting OOM errors rather frequently. I'm probably going to jinx it now by saying anything, but ever since I switched back to fullscreen I haven't received a single out of memory error. For the record, I'm also running Win7 64 bit and an ATI video card.