Greg__B

Greg__B

Joined Member # 4195909
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It may be a factor of the number of races in-game combined with the display resolution. At 1900x1200, I can see everyone's vote if there are enough to go to two rows, but if there is only a single row then the middle vote is covered.

3 Replies 2,384 Views

RE: Issue 2 -- Upgraded weapon modules replace the old one, not add to them. Replacing a +30 with a +45 gives a net increase of 15. This is true of many starbase module types, such as sensor range and effectivity range.

3 Replies 5,422 Views

I think it's related to a similar issue that you can run into requesting too many ships from a shipyard (usually via Request Constructor on one or more starbases pulling from the same yard). I think if an entity such as a shipyard or starbase has too may operations pending at one time, it causes a crash like you've described. In my experience, the specific number that triggers the crash is more than 30 and less than or equal to 40.

4 Replies 4,764 Views

I suspect the affected technologies might be mis-categorized. When I selected the Precursor Engineering tech from the Age of Ascension, and then flipped back to the list view, it appeared along with Neuro Linking, despite the two being from different categories. And none of the four usual categories were highlighted as selected in this view either.

6 Replies 6,330 Views

I do not recall the specific name of the resolution, but it is the one that prevents planets from culture flipping. The issue is that planets remain immune to culture flipping even after the resolution is repealed. I encountered the issue in 0.90, and the save game continued to exhibit that behavior in 0.95. I haven't yet started a new game in 0.95 to see if the issue still occurs in a pure-0.95 game.

5 Replies 6,927 Views

I had a similar problem when I selected Scroll Scribe for the level 3 building, Instead I was able to build a Tax Office, which I presume is intended for the Town path, EDIT: Never mind. I didn't realize the building would be built instantly. The scroll scribe is there after all.

2 Replies 1,356 Views

It looks like Hedge Walls are not automatically upgrading to Forts when a L3 city goes to L4. (Yes, the Forts technology was researched.) Reloading the game may force the upgrade, but until you do that, you can build a Fort in a L4 city with a Hedge Wall. At that point, the Hedge Wall upgrades and the city now has two Forts.

1 Replies 9,796 Views

[quote who="seanw3" reply="8" id="3120100"]I meant my comment to point out that is had already been reported. Reporting the same thing over and over may get it done faster, but I doubt it. It would be valuable to see what a female casual gamer thinks of the game. But the first thing I explain to new players is the nature of a beta and how little the game is finished. Hope you explained that too.[/quote] Unfortunately, unless a compiled list of known

12 Replies 16,714 Views

I have a similar issue, but I noticed something odd. I had been playing mostly on Novice while i acclimated to the game. it seems in 0.86 if I play on Novice, I get a crash within the first few dozen turns, without fail. I've uploaded about a dozen crash logs for this issue already. It's also a repeatable crash, in that I can load the last save and it's always the exact same number of turns before the crash. Just for giggles, I tried setting the

20 Replies 85,450 Views

Specifically, researching the tech does not appear to have any effect. My units' attack scores remain unchanged after researching several levels, and there is no mention of the ability in the tooltip for the attack value either.

2 Replies 2,729 Views

There is what appears to be a new Wildland (at least, I never saw it before 0.85). It's ringed by mountain and blocked off by a gate. When you first approach it, it is incorrectly identified as the Bhinadmi Fissure, and grants you the quest to kill Abelix. I haven't figured out how to get past the gate to actually see what's inside, but that may not be a bug. :) Also, on the topic of the Bhinadmi Fissure, killing Abelix does not remov

2 Replies 3,213 Views