If I read that right, you essentially want the AI (In GalCiv?) to be responsive to what's on the victory screen at any given turn? That sounds like a scaling difficulty. Barring potential resource bonuses/penalties for a given difficulty setting, it seems like it would remove the need for difficulty settings; thus, your solution could just be to play the game on a different difficulty level. The persistent memory of player strategy would be a whole different ball game, b
onefiercepuppy
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[quote who="WolfGun67" reply="24" id="3563369"] (did any of you really use any ship other than that when you got hellbore cannons?) [/quote] There was never a point in the game that the Spathi Eluder was not a viable main battle vessel. It was a little tough to get the hang of dealing with the Slylandro probes, and in duels, beating a Chmmr Avatar was very tricky and not worth betting on, but I didn't use the flagship for combat. There were too many fun ships
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