This type of AI will lose to your GalCiv2 AI except you go to great lengths to implement a lot of states. It cant think into the future at all with basic states. Lets look at an example of amassing ships at an enemy border in GalCiv2. The AI has a script that recognizes the threat and initiates diplomatic behavior at first. State driven AI would need a state to account for that. If it only has a "enemy nearby" state , it probably wont recognize where the enem
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