Arrrrgh

Arrrrgh

Joined Member # 4089875
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I'm not a big fan of Steam because I have to launch games from their service, rather than directly. They also tend to have the highest prices for AAA titles, and are very slow at cutting those prices. I buy most of my games these days via Amazon.com's digital distribution system. They often have great deals, I can install games to any drive I want, they require no 3rd party software or launcher, and the downloads are fast and easy. My second pu

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I posted this elsewhere, but since we're talking about distinctiveness, here's my thought on it. There should be two stages of distinctiveness, one for faction, one for which "nation/race" you are playing. For instance: Each nation has its own strengths (Wanderlust, Death Worship, etc.) Each one of these selections should give access to a unique building (or set of buildings) based on that trait. So Wanderlust mig

9 Replies 11,878 Views

Another issue is the total lack of faction and "race" distinction. There should be two stages of distinctiveness, one for faction, one for which "nation/race" you are playing. For instance: Each nation has its own strengths (Wanderlust, Death Worship, etc.) Each one of these selections should give access to a unique building (or set of buildings) based on that trait. So Wanderlust might get something related to exploration

2 Replies 5,460 Views

YES!!! Faction diversity is essential in my view. I also agree with the way settlements work. They are all exactly the same, except for whichever ones hold world wonders.

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So far, FE is quite an improvement over EWoM, but there are some hand me down issues I see, and a couple other things. 1) Diplomacy: a) the diplomacy makes absolutely no sense whatsoever. If I open a dialogue to start a trade treaty, and they get a huge benefit and I get a small benefit, it makes no sense that they should be reluctant to enter into it. On the contrary, they should be paying me to get into such a trade with them.

2 Replies 5,460 Views

I like this idea, and it ties in to my dislike of "magic resistance" in general. Magic resistance does not make sense to me. A ball of fire requires fire resistance. A blast of ice requires cold/ice resistance...or whatever. That makes sense to me. But the notion that resistance to magic means that we can resist fire leaves me scratching my head. I get that the fireball is created with magic, but we are still talking abo

23 Replies 75,039 Views

The game certainly looks cleaner in terms of the UI (I never really had a problem with it ti begin with, actually) and the build list is prettier, the game has some issues. Magic. It is almost useless. The game needed some sort of magic resistance system, but magic is so weak and resistance so common that magic serves almost no combat purpose whatsoever. It's only value is in healing or buffing, and only in very limited fashion now with the global ess

29 Replies 24,347 Views