charlando

charlando

Joined Member # 3984521
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Regarding 1. Are you familiar with AOW:Planetfall? They have something kind of like this. They're called empire quests I believe.You unlock stuff for completing them, and the first player to complete it gets the "pioneer" reward - some small bonus. They are things like "Gain the favor of two NPC factions" , "Launch 5 covert operations", "Build and exploitation on a sector and get it to level 4" The galciv equivalents would be something "Colonize two planets", "Make ano

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I'm gonna float a few idea based on what I can work with given the parameters of the Galciv3 combat system. This is probably mostly op stuff. When I say mythic, what I mean is more like "legendary, but I feel like it should be rarer or at least not available from the tech tree, you have to find it somewhere" I tried to make them galciv lore appropriate when possible, but a few could probably use better names. Structural Analyzer, Legendary, Beam weapons do 50% more damage when

15 Replies 112,567 Views

All the same I still prefer the three scouts because: 1) Otherwise I'd end up spending a nontrivial amount of credits rushing out scouts anyways 2) They have a higher sight range than anything you can build on your own even with +2 density 3) For me the early game is about quality over quantity, I like to be the first to get to any precursor worlds or high quality planets 4) Even with the +1,2 admin points arent enough to change the number citizens I end up spe

22 Replies 80,497 Views

In a recent game playing as a custom faction the Elerians(Ancient + Exterminators, basically evil Altarians) I came across 3 chimeric biomass artifacts and I managed to make 2 super planets. Both of these arent fully optimized due to some short term decisions made earlier in the game. The first is my homeworld Elaria. Highlights: Quantum Power Plant, Singularity Power Plant, Antimatter Power Plant, Strategic command for +50% ship construction, Orbital Defense Platform + Helios ore to

18 Replies 100,444 Views

In a recent game playing as a custom faction the Elerians(Ancient + Exterminators, basically evil Altarians) I came across 3 chimeric biomass artifacts and I managed to make 2 super planets. Both of these arent fully optimized due to some short term decisions made earlier in the game. The first is my homeworld Elaria. Highlights: Quantum Power Plant, Singularity Power Plant, Antimatter Power Plant, Strategic command for +50% ship construction, Orbital Defense Platform + Helios ore to

18 Replies 100,444 Views

I doubled checked myself at it appears to be the case even with the starting constructor, which is only fair given its deducted from your starting admin cap. Personally I prefer the 3 scout start...lets just say they were assembled on the planet and call it a day.

22 Replies 80,497 Views

[quote who="Franton" reply="15" id="3752709"] Quoting charlando, reply 13 If you want to start with a shipyard but not ships, take the constructor options and build a shipyard turn one. Boom, problem solved. You've already said that. And I answered I'm no going to waste valuable administrators like that.<

22 Replies 80,497 Views

When most of the special resource weapons provide a tiny benefit IMO they arent using just because it leads to micromanagement hell. That is, instead of queuing up several "Standard Planetary Defense M1" ships whenever a shipyard is idle and moving on in half a second, I have to stop and think if I have enough surplus resources to justify such a tiny improvement in ship quality. Then I have to design each ship twice - one no resource version, and one slightly enhanced ship IMO heres w

10 Replies 16,909 Views

[quote who="AdamMG" reply="8" id="3751869"] Actually, the capital does not take levels from adjacencies. It is a "special improvement". So yeah, that planet layout is inefficient. What the +1 Raw means in terms of capitals, is that upon upgrading the capital (using planetology techs) it gives extra Raw. Yes, there is ambiguity in the terms. [/quote] Thats what I thought at first, but no its actually +1 per level. I can see it in the raw production bre

18 Replies 100,444 Views

Oh and unfortunately precursor fabricator is bugged when it comes to adjacency bonuses so you need to fix it with a mod unfortunately. Also, even if you have other defenses I always recommend putting a general on any of your super planets as a last line of defense. If you lose that planet it can be crippling.

18 Replies 100,444 Views

Oh yes chimeric biomass is my favorite artifact by far. I dont have as many economic starbases surrounding this planet yet so I cant quite match your total construction output. But, I have almost 50 more raw production with slightly lower population. This is a manufacturing planet - the science and wealth I essentially get for free with ancient + tourism. I also get an extra 10 free raw production because its my homeworld(I love precursor worlds, but you dont always get

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The AI treats open borders treaty a kind of peace treaty. If you declare war on that faction during the duration, everyone gets mad at you and you will see a negative "You know what you did" modifier with every faction. The first time I saw this I had no idea what I did...

36 Replies 82,319 Views

Someone else linked to the modding guide. Heres a quick example of the syntax. The forum is stripping out newlines so here everywhere there is a space there should be a newline [Sharpshooter X2SoldierClassTemplate] -NumInForcedDeck=1 -NumInDeck=4 +NumInForcedDeck=0 +NumInDeck=0 [Templar X2SoldierClassTemplate] -BaseAbilityPointsPerPromotion=10 +BaseAbilityPointsPerPromotion=50 [XComGame.X2SoldierClass_DefaultClasses] +SoldierClasses=UniversalSoldier [XComGame.X2ExperienceConfig] -Requ

28 Replies 48,674 Views

It would be a huge improvement if there was some setting for habitable planets in between the current "common" and "abundant" settings. 3 Habitable planets in most systems shifts the balance in favor of colony rushes and is a huge buff to flipping planets through influence, but annoying as that is, it is still way better than the alternative of extremely rare number of habitable planets you get if you choose "common" habitable planets. Sometimes, the black hole setting experiences a s

18 Replies 76,324 Views