[quote who="Ryat" reply="3" id="3167722"]He already bought it. He wants to know how he can make it stop mindumping.[/quote] my bad just saw the title be and did a quick reply, but hey no harm done :), and register/update the game should solve it, if not try reducing your graphics settings etc
AaronLP
No dont buy any of the expansions , wait till rebellion is released as it contains all the previous content and more and does not require any previous games to play.
[quote who="draknar" reply="121" id="3132144"] Starbase lose purpose in mid & late game due to Titans.[/quote] Actually its not that star bases become outdated its that that dont have a large enough hp/shield pool to be able to survive/kill a titan. To solve that either stick in a research that increases the hp/sp pool dramatically or a research on the starbase that nerfs in system emeny titans weapons to a point where you cant 2 shot a sta
[quote who="Yarlen" reply="45" id="3126179"]*confused* It uses Steam Friends...(or will - it may not be in your version yet).[/quote] By this i believe yarlen is referring to steams in game friend support, through it as well steam has a fully supportive community system in which one can create groups which can be used as a page to base a clan off. so simply put wat yarlen is saying s that pending rebellions full release it is a high possibility Steam will bec
[quote who="Thrawn2787" reply="10" id="3099440"]That just makes it so the game launches with the steam overlay, it DOES NOT add the game to your library! You cannot download the game from steam that way, end of story. If you want Trinity to be be downloadable on steam you must purchase it from steam. To sum up: To get trinity to be on your actual steam library, it must be registered via steam (and no old CD keys don't work,
[quote who="Quacko" reply="1" id="3096993"]This was a nice surprise, really looking forward to the game. Is it going to give me any issues that I own all the other Sins of a Solar Empire Titles on Impulse (Gamestop whatever) I wish I could migrate all my games to Steam and have them together but I don't want to rebuy them again.[/quote] [quote who="Thrawn2787" reply="2" id="3097064"] Quoting Quacko, reply 1This was a nice surprise, really looking forward
[quote who="pkaski" reply="58" id="3096828"]There's a special place in hell for companies that have 2 betas at once, you know.................................. pek [/quote] And wat 2 betas would those be ? on a more related note, finally we get a decent opening cinematic from you guys rather than the original one. always nice to see a mock of of the in-game action when starting the game as a teaser
@Manshooter hey m8 this mod looks good, was wondering have u ever played mass effect ? as the xin ere seemed to sound similar to a race of sentient machines called the reapers. the reapers let universe build up, to a point where they will be useful. wage an all out war to enslave some of the universe and while purging the universe of all life. and rince and repeat.
[quote who="ManSh00ter" reply="23" id="3037179"] Quoting AaronLP, reply 18How do you guys actually start the modelling of spacecraft/structures do you just go and play around till u get a look you like or do you have actually blueprints/plans so to speak, if not any of those 2 do you just go from concept art too give you a reference point? I started by making a cube, then making a slightly more complicated cube, then I made something unbelievably deformed and just kinda improv
[quote who="Lavo_2" reply="21" id="3037117"] Quoting AaronLP, reply 17i have blender at the moment, xsi soft image wouldnt install, and i couldnt find the trial version for 64 bit win 7. and blender is free Softimage is free.[/quote] doesnt work with windows 7 64 bit, otherwise i had that, tryed downloading it several times and i get an install error. and under file information for that download link it says win 32.exe i have 64, you know i can get a 64
How do you guys actually start the modelling of spacecraft/structures do you just go and play around till u get a look you like or do you have actually blueprints/plans so to speak, if not any of those 2 do you just go from concept art too give you a reference point?
[quote who="ManSh00ter" reply="16" id="3036922"] Quoting AaronLP, reply 5 what program would you recommend for actually modelling the ships and which format changing program incase the modelling program saves it in a different format and there is not an option for .XSI. Softimage. Much better than 3DS Max in my opinion.[/quote] i have blender at the moment, xsi soft image wouldnt install, and i couldnt find the trial version for 64 bit win 7. and bl
[quote who="Seleuceia" reply="14" id="3036551"] Quoting AaronLP, reply 13if by EE you mean engineering then yes im studying aerospace, astronautics, space and technology degree i know its a mouthful lol I actually meant electrical engineering (since you mentioned electronics and math)...but aerospace is just as bad if not worse...of course, once you have the degree, it's worth it....[/quote] Very true but yea im in my first year s
[quote who="Sinperium" reply="12" id="3036417"]If you can learn Blender right out of the gate, it's free and it will help you in lots of areas aside from Sins but it has a big learning curve of features. Milkshape (costs) is easy to use but has a lot of quirks and limitations. Sketchup is free but requires some work and conversion of models to be useful. Wings 3D is very popular and free and pretty well featured. A lot of online help is available for it. <br /
[quote who="Seleuceia" reply="6" id="3036224"] Quoting AaronLP, reply 2ya myfist0 made me aware of it the other day and i completely forgot lol dam uni work, maths maths maths maths electronics electronics electronics etc lol thanks EE?[/quote] if by EE you mean engineering then yes im studying aerospace, astronautics, space and technology degree :P i know its a mouthful lol [quote who="Lavo_2" reply="7" id="3036259"] Quoting Aaro
[quote who="GoaFan77" reply="4" id="3036154"]Softimage XSI is the program you should use for all the finishing touches, tangents, hooking up textures, hardpoints etc. I don't think it matter what program you use to actually model the shape, other than it needs to be exported to a format XSI can import (.XSI or perhaps better .obj).[/quote] what program would you recommend for actually modelling the ships and which format changing program incase the modelling program
Softimage|XSI Add-on Scripts and Softimage|XSI the main two programs i need or should i look for others as well?
ya myfist0 made me aware of it the other day and i completely forgot lol dam uni work, maths maths maths maths electronics electronics electronics etc lol thanks :)
Hello all, basically i want to start to learn how to design ships for sins, my biggest issue is i have no knowledge of anything related to design unless you take solid works (engineering 3d design software) and hence i have no idea on what programs i need to download/purchase or where to begin. would anyone be able to point me in the direction of a list of the programs needed and a really dumbed down tutorial guide on a few simple models/editing current m
@Soase Hello m8 just recently started playing your mod, playing on diplomacy 1.34 and ive notice that the string file for shield generators for the colonials says not found. this may be cause of the game being 1.34 but just thought id bring it up incase you didnt know
@ Theo can we have a bromance? ive fallen in love with you man, i brought up combining several mods the other day on the forums as i was curious if it could be done without doing a total conversion as im kinda liking vanilla sins races, but hell if you bring this out and it works, ill dump the vanilla races for these 6 (officially) races in a heart beat :) Any update on progress ?
[quote who="myfist0" reply="8" id="3033851"]You can always m0d this yourself. Just do not release public without all the permissions. http://soase.weebly.com/[/quote] ill see, havent dabbled in modding before so would be interesting :)
[quote who="ZombiesRus5" reply="5" id="3033800"] Stacking across mods is not supported the majority of the time. Some enhancement only mods of the potential to stack but they fall into the same issues unless they are very generic in nature. The main issues boil down to key game files that are mod specific and to a certain extent hard coded limitations that prevent mods from stacking. For example: The GalaxyScenarioDef.galaxyScenerioDef contains the wiring that
ok thank you very much, just another quick question all mods install the same way universally or do some differ ?
i had a feeling you'd say that lol so realasticlly i can only expect them to work stand alone with the graphics/fleet supply updates that their respective websites mention :P?