Mart1Ray

Mart1Ray

Joined Member # 3907584
0 Posts 0 Replies 239 Reputation

[quote who="Fallenchar" reply="11" id="3378554"] You should get a message about the spells cast, just like the messages about finished buildings etc. If you didn't, I suggest you check your settings and version of LH. Strategic spells are very powerful, maybe a bit too much so. An easy solution is to stay out of your opponents territory. Only invade when you can take a city/outpost that turn.[/quote] Last time I checked, you g

28 Replies 89,820 Views

So, he AI is using spells on the strategic map. Nice and cool. There are just a couple problem I noticed during my last playthrough: 1) You get NO notification when the AI is using spells such as Pillar of Flame or Falling Star; sometimes you don't notice/understand how your unit has been so critically wounded or has disappeared, especially when playing on cloth map. You DO get a notification for spells such as wither, freeze or city strategic spells. &n

0 Replies 2,531 Views

[quote who="hakkarin" reply="3" id="3376369"] The REAL world isn't fair. But video games can be, because of this thing called "game balance". [/quote] In fact it IS fair, since it even DOES warn you in the Shaman description... "Coal Stones seems like a minor spell... until it is used against you". Which is exactly what it does ;)

23 Replies 125,489 Views

Ongr or whatever ? ;) Got this problem a while back with Abeix on the scenario map (due to a rare case of him being in an army and the map not allowing to spawn more than 1 ennemy). Getting Sunderer after punching to death a lone rock spider felt both rather cool and somewhat non-epic [e digicons]O:)[/e] This was supposedly fixed for Abeix. Don't know in this case...

8 Replies 19,210 Views

I've noticed this several times by now: there is some problem with the tactical version of summon air elemental. The automatic 9*9 gust of Wind has several flaws, especially happenning on small and/or crowded maps with some impasssable terrain. The direction toward which ennemy units are pushed back seems quite random and has caused the following problem in several of my games: * Sometimes the units are actually attracted

2 Replies 3,676 Views

[quote quoting="post"] Now, onto my fear: because this bug hasn't been fixed, I worry that the other bug Deorcynsse faced in my FE game will happen again: specifically, the worry that, when Deorcynsse is upgraded from a "Settlement" to another type of city, not only will it lose its awesome custom graphic (Boooo!) but it will also suddenly "Remember" that it's a city on a tile which has yields of 0,0, and 0, thus crashing all production and growth. I'll upda

2 Replies 3,080 Views

Got Mausolos from the quest. Got Tuatha, Raza the Wild and Kasst from fame milestones. Nen & Gallowman didn't show up (yet). I never suceeded in Taming Ascian with this Amethyst collar - last game I actually saw her got killed by a Wildland Army before I could reach her... What about the 'ghosts' champions, like Corinne The Archivist (iirc) and the lightbringer champ ? I have never saw them as well...

14 Replies 23,864 Views

That could work... However, I think the real problem here is that some quests are somehow 'tied' to the hero that started them - it is this one whose portrait shows up in the 'quest complete' screen and is awarded XP and reward, even if it is another hero that actually completed the quest. I think it happened to me on another quest, this time with loot (i think this was the 'The troll' quest where a hunter ask you to kill a troll, then comes for you)

9 Replies 8,574 Views

It happened to me as well during Beta. (and I forgot to post about it... stupid me !) One easy way to reproduce this is: * Launch the quest with champion A and lose the fight. * The goodie hut is now gone, replaced by the remains of the yithril army. * Attack this stack with another army (in my case, I didn't wait for Champion A to fully recover. I think I had Champion B leading that stack, but honestly I don't remember.) * Win the second&

9 Replies 8,574 Views

[quote quoting="post"] Fixed an issue where only 1 defender was allowed on Abeix battle map [/quote] [e digicons]O:)[/e] Just a question, though: will the other defenders also spawn down the chasm ? Or on the small land ridge where all your units starts ? On a not-so-unrelated topic: it's just release day and you are already working on 1.1 ? Now THAT'S dedication ! [e digicons]:thumbsup:[/e]

116 Replies 102,205 Views

You can get the shield from a dungeon quest. The defensive bonus is rather good, it has a unique model and a quite nice enchantment imho... but I will not say more. ;) With the last patches, I noticed some very nice variability in the loot I got from quest or at random encounters, and, I must say, I'm quite happy with that. Always fun to discover some new toys to experiment with...

10 Replies 39,169 Views

[quote who="Gandalftheredskin" reply="6" id="3361024"] It looks like the Spectral Chain, just found a suit the other day.[/quote] It is. Spectral Chain Mail + Phoenix shield. IIRC, Spectral chain mail is 8 DEF, 0 'weight' (no initiative loss). Plus, it looks quite nice, but that's just my opinion ;)

10 Replies 39,169 Views

Should have uploaded these yesterday, sorry :) EDIT: And here is a save juste before all of this happens. Check Hannis army near the Fissure. You'll get Procipinee warning just prior to be allowed to attack. https://www.dropbox.com/s/bxz4tannfwchrn7/bug%20Albeix-before.EleSav Well, if this is the case, why does The Lord who Dwells Beneath appears on the str

10 Replies 39,169 Views

Happened on the Scenario Anthys map: the 'Bhinadmi Fissure' goodie hut was 'activated' by the AI (Albeix appeared as an unit on the strategical map). Somehow, this poor elemental lord attracted some rock spider & spiderlings (Appeared as 'Albeix, (blablah)'s Army). When I came to defeat Albeix, I had the surprise to see a lone Rock Spider in the Fissure tactical map... And I was granted Sunderer and the Eye of Albeix for killing A LONE ROCK

10 Replies 39,169 Views

[quote who="Flohaxn" reply="4" id="3349812"] .. and it happened always while reloading a game. Its like everything moves before the world is loaded and they dont see whats there.[/quote] I am quite sure now the problem is there. Loading a save force completion of your current move; I saw a game where I was forced to enter a quest combat just after loading, without having any chances to cast support spell like Cloak of Nature

5 Replies 9,910 Views

[quote who="Lord Reliant" reply="2" id="3349364"] Did you build the roads in that ZoC? They're very strange. I wonder if the fact that they're on a road tile and traveling somewhere may be an issue?[/quote] I did not. There was a city of Capitar; I conquered it and it was attacked and razed two turns later by this 'Sssrip', so I placed an Arcane Monolith in order to secure the fire shard nearby and some other ressources. This explains the somewhat

5 Replies 9,910 Views

Just kidding. Well, almost... I know there was quite a discussion over this topic during FE beta. I think this is NOT the same problem (actually, I saw a Butchermen army dispatching some AI defenders later that game). The problem: AI and monster stack are occupying the same tile without apparent fight or casualties. The (possible) cause: moves taking place on the same time period with one of the armies targetting a tile further a

5 Replies 9,910 Views

Well, on some maps like Dust Bowl, you can get boats. Well and good. So, why not launch an expedition ? ...well, all things considered, maybe my 5 units army (NOT including the boat) is too much. My troops on land may be overrun... I should bring in reinforcements. but hey, my sovereign is Procipinee, and she is able to summon useful things, right ? Wisps, for example. Here you go, summon Wisp, and... Oops, just forgot that 1) Procipinee was ON THE BOAT and 2)

0 Replies 2,207 Views

[quote who="NaytchSG" reply="3" id="3346045"] Well, obviously, Magnar had picked Anemic as a weakness to pick up an extra custom race talent. This will fix it! I have seen this as well. Pioneer spam! Unlock Pioneers like new heroes... using fame. Turn current pioneers into Engineers for outposts and roads.[/quote] Like this idea as well... But the real problem here is, HOW DID THE AI SETTLE

5 Replies 17,261 Views