zwabbit

zwabbit

Joined Member # 3746048
1 Posts 70 Replies 7,452 Reputation

The CEO of the company that made the game is saying that it might be possible if you send a message to support. I'd think that substantially increases your chances of getting that switch, no?

8 Replies 85,601 Views

Copyright does not grant P&F ownership over the "UQM" universe. It grants them control over distribution of the expression of the story that exists in SC1 and 2, and it also grants them a certain degree of control for "derivations" of the material in those two games. Ownership of the "universe" however requires the ability to control usage of things like names, which copyright does not grant. Trademark does, which means P&F do not have legal standing to even expand the UQM story if th

71 Replies 115,702 Views

Intellectual property in legal terms has some very clear demarcations. An idea is not an intellectual property unless the law specifically grants protections and privileges for it, it's why it's called "property" in the first place, to designate recognized legal ownership and the privileges associated. The copyright office itself sent in its assessment of some of P&F's claims, wherein they noted that gameplay mechanisms are not copyrightable, so this isn't just some random opinion of peop

152 Replies 323,887 Views

How does one download the free DLC before the game itself? In Steam all that is handled automatically, it's not as if you have a separate install process to go through. As far as the install location itself is concerned, as far as I'm aware of the game is installed inside of \Steam\SteamApps\common\Star Control - Origins. If when you attempt to purge the install there's something left over, try deleting the folder.

20 Replies 13,815 Views

The trademark never could have reverted to P&F in the first place. This is one of the nonsensical pieces of FUD that their initial PR campaign threw out there that continues to cause confusion and the like and that their supporters continue to latch onto in search of something that can be used to justify P&F's legal position. Every single piece of legal documentation that describes the agreement between Accolade and P&F make damn clear that P&F never had claim to the trademark

152 Replies 323,887 Views

There's a RunLog.txt file inside \Documents\My Games\Star Control that should help Stardock pinpoint the problem. People that have posted/sent theirs in the past have generally seen quick turnaround from the devs (barring it being the weekend or holidays of course).

20 Replies 13,815 Views

Steam notes the minimum requirement to be an Intel HD 520, which is a Skylake integrated GPU. Your GPU is a Sandy Bridge integrated GPU, which is 4 generations older.

5 Replies 6,219 Views

Part of the issue is that at the scale our landers operate at, there might not be enough of a planet to create a compelling underwater experience. This is arguably a problem with planets in general, but there's not much "height" at play here, we kind of just bounce over mountains and the like and we don't see any particular differences in biomes between a valley versus the top of a mountain. And with oceans, a lot of the really interesting bits comes down to the density of the flora and fauna

12 Replies 38,780 Views

Niiiiice. So, when you guys do the recordings, do you restrict the voice actor's access to the full script and rely on notes and the voice director to make sure they get the right intonations? Cause I've personally found that such a setup, even if the intent is to avoid the voice actor leaking spoilers (accidentally or otherwise), makes for a less compelling performance. It can be compensated for if you have a really good voice director, but never to the same extent as more natural interactio

4 Replies 65,745 Views

Your questions have been continuously answered. Your latest one about Stardock being "forced" to include the original aliens was directly addressed in Gnome_De_Plume's post, wherein it was pointed out you were taking far too literally the statement from Brad and co and he also provided an explanation of what is actually happening in regard to using the original aliens to defend the trademark. You not acknowledging an answer doesn't mean your question went unanswered. You also come off

728 Replies 1,797,769 Views

That post is part of a chain of posts wherein I wasn't clear enough as to "which" story was infringing upon the Star Control trademark. GMOrz interpreted my post to meaning that the SCO game was somehow infringing, when I was actually talking about the GotP game.

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I was referring to the lore intended for GotP. They were already on shaky legal grounds because of that material's connection to the material in SC1 and 2, which is without question tied to the trademark, but it would still have been possible to make a game, WITH the agreement of Stardock, the owners of the Star Control trademark. Whatever P&F wanted to do with the SC1 and 2 material, they would have needed Stardock's agreement. That point I have consistently emphasized throughout, along

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That's literally the friggin' point. As Brad and others from Stardock have stated numerous times, SCO was created in a manner wherein it would still be possible for P&F to reuse the lore from the original games for their own game, either as an actual Star Control game if they did it under the auspicious of Stardock itself, or as a completely separate franchise if they didn't want to go down that route. Stardock had however reached a point in SCO's development where the Star Control tradem

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Presumably the copyright. Reiche held a copyright for the media used in SC1 and 2, and Accolade acquiring a license would be them dotting their own i's so that if they reused any material from SC1 or 2, they'd be in the clear. The original agreement with Accolade only permitted the use of the material in SC1 and 2 in SC1 and 2, not in another game that had no involvement from P&F.

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It's called good faith. Accolade assumed that when P&F did their code/asset drop for Star Control, every bit of IP inside were properly licensed. Or rather it's a bit more than good faith, the contract between the two required that P&F have all their i's dotted and t's crossed as far as the IP rights in the game went and that anything they included conformed to the requirements of the contract, that they deliver a game that Accolade could put the Star Control label on. The exact detai

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Nah, that's not retro, that's standard issue for Star Control, since they lost the source code for all of their internal apps so they need to keep using the same platform until the UN's willing to approve a big enough budget to pay for upgrades.

13 Replies 102,557 Views

I read the contracts linked in this thread. I saw no clauses that specifically disassociated the alien names from the Star Control trademark. Furthermore, calling something "intellectual property" doesn't somehow magically offer it protection. Seeing as names are only ever granted protection if it is trademarked, and P&F emphatically did not possess a trademark on those names, they have no legal standing to prevent others from using the names, or even use the names themselves without pote

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Seeing as you can't copyright names and you can only trademark them, and the original contracts explicitly stated that all trademarks belong to Accolade and not P&F, no, any intellectual property that P&F possesses does not grant them freedom to reuse the names.

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At this point all I can remember from my playthrough of the Ashes campaign is my player character going "oh *censured*, oh *censured*" in the last mission when the AI started spamming orbital bombardment strikes on my positions.

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The UQM community were the ones that came up with the rationale that by not using the Star Control name in the project name they were somehow avoiding infringement. That line of reasoning is no one but their own. On the other hand Brad, the CEO of the company that actually owns the Star Control trademark, has made clear that the reason he considers UQM to be non-infringing is not because they avoided using "Star Control" in the project name, but because UQM is not engaged in commerce. He's al

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The original contracts explicitly excluded trademarks from the IP rights that were granted to P&F. By excluding it, P&F's ability to ever reuse the names and etc that were in the Star Control games was taken out of their hands. The trademark is the only thing that ever would have given that reuse right, and P&F never had it. The UQM project is not engaged in commerce, therefore the issue of trademark does not apply to it. If it were engaged in commerce, its avoidance of th

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It should again be noted that the copyright is not sufficient for P&F to use the names, since those names are associated with the Star Control trademark, nor does copyright preclude the ability of other people in using those same names. Copyright protects the EXACT representation of an existing work, so you can't rip the dialogue from the original games and put it into a new one. It does not prevent the reuse of the SAME names in a new game. That's what trademark is for, and Stardock owns

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