I played through it a bit, including landing on a planet several times. Clicking the landing button etc. I don't think it's that. Although it could just be my computer in general since I don't see anyone else reporting a similar issue.
Ewiv
Ah, wordings a bit off on your window options. I read "Fullscreen borderless" as "Windowed borderless" as most games call Fullscreen simply Fullscreen. You're "Windowed" option is actually "Windowed borderless" Game loaded much faster in Windowed mode, but I noticed when starting a new campaign I get the choppiness from before only without having the alt-tabbed out of the game for a long period.
Not entirely certain where to post this on the document so posting it here instead. If you alt tab out of the game and leave it in the background for a bit, when you tab back in it will play incredibly choppy. Not sure what causes this, hopefully, it can get fixed, or will be fixed in later stages of the beta as the game gets more refined.
Don't get me wrong people, I agree that the lander mini-game will get dull and boring very quick in it's current implementation. What I can't really agree with is that it is difficult. It's only difficult on the planets that it is discouraging you from going to when your lander is not prepared for them. I feel like the game itself does need some ideas so I am happy to see a thread started to produce some ideas to make it more interesting, this should help the devs produce a better-finish
[quote who="NomOmNom" reply="127" id="3716702"] XP could be a good idea. What if your First Officer could level up, and landing on harsher planets gives more experience? That would definitely make the mini-game feel like it has some value. (Also give XP for killing enemies, getting bio units, and maybe for exploring signals.) Either way, there urgently needs to be a strong vocal and textual warning about planets with heavy winds before new players try to land on one. <br
I don't get it guys. I literally have 0 trouble landing on all the planets/moons baring 3. I am guessing instead of tapping the left and right controls you guys are pressing it for a period of time and totally messing your landing up. I don't really feel the landing needs a lot of explanation myself. Keep the lander inside the square as best you can, it's pretty intuitive to me.
[quote who="Frogboy" reply="80" id="3716374"] Great feedback! Thank you everyone! We should have update #1 available tomorrow afternoon EST. [/quote] Are we going to swap to a new thread with the update? Also, here's to hoping we get a list of changes/fixes so we can test to make sure they are fixed and such. :)
What Operating System are you running: Windows 7 Pro 64 bit How much memory your computer has: 16 Gigs Ram What video card you have: AMD Radeon R9 200 series What CPU your computer has: AMD FX 9590 Ok so first off I wanted to address the people complaining about lack of information
[quote who="Matt Caspermeyer" reply="67" id="3716256"] There needs to be a keystroke or button to click in the planet orbit screen to center the object's landing zone so that you can easily launch your ship. I found that once I rotate it and look around, that it would be nice to return it automatically to the landing zone being centered so that I can easily click the box and then the Ready to Launch button rather than having to do it manually. This would help streamline this part of the
Not sure if the resources below planets are persistent for each playthrough or if it's randomly generated. Here is the list of ones I found so far in case it proves helpful in squishing that pesky bug: Andrasta - Iron compounds Oberon - Calcium compounds, Strontium The second playthrough I recorded these: Moon - Calcium Oberon - Calcium compounds, Strontium Adrasta - Iron compounds, Zircanium Oxide Hope
Interested