It would be great to see a foraging system as has already been discused. I'd love to see it being weather dependant - making it harder to stage invasions during the winter for example (as it's harder to feed your armies). As to the actual implementation - it might be easier to give each army a store of food dependant upon its size - so don't bother with stores for individual units. Then every turn the army forages the general store is replenished at X per turn. Then when the store rea
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Limit unit's walking, flying, swimming range and simulating Supply Line
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I'd like to see a system of resource sharing like civ - i.e. require routes to share resources. But I was thinking that maybe routes would automatically develop between resource areas (lots of people walking to one place resulting in little dirt tracks). You could upgrade these tracks in the cities for benefits such as increased movement. Or maybe the level of road/track would limit the amout of traffic it could take - i.e. with a simple dirt track you could only transport 10 units of
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