Warlord Mike

Warlord Mike

Joined Member # 3641911
2 Posts 16 Replies 7,930 Reputation

Glad I'm not the only one who thinks the Orky needs more love. [e digicons]:grin:[/e] On that note, something that's been bugging me is the Orky's amazing vulnerability to bombers/fighters. Yes, I realize ALL starbases have this weakness, but since the Orky can freely move about its gravity well, I NEVER get it any fighter bays (I always max fighter bays for the Argonev and Transcencia, just so you know, and no, I don't play MP, but still). This shortcoming does not hav

913 Replies 1,707,093 Views

First off, N3rull - AWESOME post, dude. You just about addressed my feelings on the matter. Global changes: - Damage taken by Caps from ANTI-MEDIUM (LRF) reduced to 50% (from 75%) - Damage taken by Caps from ANTI-HEAVY (LF) increased to 75% (from 50%) - Damage taken by LIGHT ARMOR (LRF) from COMPOSITE (HC) increased to 200% (from 150%) - Damage taken by LIGHT ARMOR (LRF) from CAPITAL (Caps) increased to 100% (from 75%) All of these - I agree

212 Replies 457,296 Views

My name is Warlord Mike, and I approve of this review. [e digicons]:thumbsup:[/e] Mass Effect had me hooked the whole way through. I haven't tried the higher difficulties yet, but sounds like I'm gonna be in for a rough ride if I play it again. All the twists and turns the game took always had me going, "Whoa...did NOT see THAT coming." [e digicons]:omg:[/e] I'm not going to write anything else relevent to the plot here (so as not to ruin it for the rest of yas [e

19 Replies 61,764 Views

[quote who="Deceiver_0" reply="454" id="2498164"] Warlord Mike- I believe LRMS already DO outrange repulse(one of the few things that does), problem is illuminators tear them up so bad. And targeting uplink does increase the range of ships in the area (pretty sure allies too, other friendly boost auras do, i dont see why TU wouldnt) [/quote] Yeah, I...kinda thought they did, already... [e digicons]^_^'[/e] Hmm...Well, what else could we do... <p

913 Replies 1,707,093 Views

[quote who="Deceiver_0" reply="422" id="2495006"]Updated- Support Caps are up there now. Taking a look at DesConnors stats a few posts up, It seems quite ridiculous that the margin between Battleships and Carriers combined hp/shields is only 300-400 in favor of battleships. And between battleships and colonizers its much less. Its no wonder they aren't chosen as primary caps because their small margin of survivability is vastly outweighed by Carriers and Colonizers utility. I would DEFIN

913 Replies 1,707,093 Views

[quote who="Agent of Kharma" reply="316" id="2472497"]Ogrovs and Adjudicators are NOT supplied right. Why on earth is their supply so expensive? Carriers cost about the same supply, but can do the exact same job Ogrovs and Adjudicators do. Furthermore, carriers are far more general, and can kill capships, lrf, HC, and just about anything else, while Ogrovs and Adjudicators can only kill structures. Carriers are FAR, FAR tougher than Ogrovs or Adjudicators, which are li

913 Replies 1,707,093 Views

[quote who="Greyfox2" reply="300" id="2467372"]He means that there is a section of the empire tree on the left that shows ships that are currently jumping. Since jumping ships are a very fluctuating thing, it causes the empire tree to bounce up and down making it difficult to select something using the empire tree. They are suggesting that it be moved to the bottom of the list so that ideally the list jumps up and down less. [_]-Greyfox[/quote] <p

913 Replies 1,707,093 Views

Ah, I return to this topic! Lessee now... Allow starbase deployment in MCs? I'm all for it, personally - if they're one phase-jump choke points, it makes for an annoying threat that'd need to be destroyed.[e digicons]:grin:[/e] Change min. mines @ Ice/Volcanic worlds to 3? Yessir! I can't tell you how many times I've gone to an ice planet and discovered only 2 mines are there. If they're supposed to be crystal- or met

913 Replies 1,707,093 Views

I'd like to throw my hat into the ring for my own little take on this. The mines are indeed lackluster - no more so than that of the TEC. Typically, I like to place my minefields in such a way that there isn't a way to get past it - in other words, planets near stars have a WALL of mines just waiting on standby near the jump from the star. The problem, at least I think, is that the mines themselves just don't have a big enough detect/asplode radius. This s

28 Replies 48,050 Views

Huh. The Orky. Let's see here... Nerf Orkulus - Increase build penalty... Nerf Orkulus - Increase... NERF ORKULUS *twitch, murderous glare* HELL NO. Don't you DARE touch my baby...or else. *gives mean look to those who think so* SB Alert? Meh, I guess so. Though I do support JSW's idea of your advisor know your SB is under attack more than warning an SB is being built in one of your wells.

913 Replies 1,707,093 Views

Re-railing back to the shield generators... [quote who="Cykur" reply="134" id="2447767"] Here is my idea for the Shield Generator. Give it an Area of Effect that is fairly large -- about the range of a Repair Platform -- and any orbital structure that takes damage within that AoE must first deplete the health of the "Shield", or possibly share some of the damage to the Shield. When the Shield is depleted, damage goes straight to the structures. It would essentia

913 Replies 1,707,093 Views

Scouts - Balance OR Nerf: I ain't touching that one. Skirmishers: Increase DPS? Not just yes, but HELL yes. Horribly, horribly underpowered... Decrease Supply Cost? Hmm...nah. If you're going to, though, it should only be decreased by 1 - and the Assailant MUST follow suit, as well. Decrease Resource Cost? Maybe just a tad - not by much, though (lower credit limit = 350, ideally 400; lower metal limit = 50

913 Replies 1,707,093 Views

Personal Input: TEC: Strengths: The Trader Emergency Coalition was formed of...well, traders - as such, their econ is pretty damn powerful. Repair bays can be just phenomenal once fully upgraded, and the mighty Novalith allows you to nuke planets from across the galaxy - although it might take a while for the warheads to get there. The Akkan's reworked colonize, as Darvin noted earlier, means they have a reason to get the Akkan right off the bat. One

35 Replies 67,373 Views

Super Mario RPG: Legend of the Seven Stars, is one of those games that must be mentioned at some point. I've come within 3 jumps of getting the Super Jacket - then excitement got to me. [e digicons]X|[/e] Seeing how it's the only MMO I've played, WoW is pretty much it by default. However, I've a lot to learn about the game (I get my ass kicked WAY too easily. Need to look into those power-leveling guides sometime...) For Action RPGs, lessee here... S

108 Replies 391,948 Views

[quote who="koda0" reply="231" id="2414286"]The Novalith Cannon? Just a wormhole hooked up to the back of Chuck Norris' toilet. All you have to do is aim, and he'll do the rest.:P Koda0 (^)[/quote] Funny...I thought that was how the Kostura works... [e digicons]:\[/e] There really isn't a good "confused" emote, here... [e digicons]X|[/e] Anyway... One day, our boy Chuck felt a need to get places faster. A simple punch caused the anomaly t

375 Replies 1,024,479 Views

Hmm, what would be good... A couple ideas on my list: Sins of a Solar Empire 2: Situation Critical Eye of the Storm Cease Fire (I like this one best, personally, and builds off the previous 2) The New Threat Stalemate (this is a good one, too) Ideas that would be better for Sins 3 (if we ever get that far), but are also good for Sins 2: Breaking Point (Personal Favorite) <li

21 Replies 24,146 Views

When I make a specific grouping for my random maps, then, dammit, I'd BETTER get the groupings where I specify them! I SPECIFICALLY ask the map to have my homeworlds surrounded by at LEAST 1 ice and one asteroid, plus 1-3 others. Longer Names allowed, plzkthx. There's so many names I've tried that are JUST one or two letters too long than what's allowed. If the wave cannons upgrade can't be placed earlier in the tree, then at least bump up the Enforcer's attack str

35 Replies 37,716 Views