The Ajudicator, eh? Well, let's see, what has she got going for her? 5 targets at once is nice, but when only one structure is in system, it's not as fantastic. One idea I have is focusing fire if there are fewer targets - how one would go about damage division would have to be discussed, though.
Warlord Mike
[quote who="Deceiver_0" reply="442" id="2332010"] So you're saying when the marza is a fleet leader, units won't auto join the fleet?[/quote] That's more or less the gist of it, yeah.
One that I think needs to be addressed is that, at least for the Marza, when you create a fleet as a unit group, units don't auto-join the Unit Group. It may also apply for the rest of the TEC - it works for Advent and Vasari, though.
[quote who="Annatar11" reply="1" id="2328989"]It happens automatically, your next highest level capital becomes the flagship. Being the flagship doesn't actually do anything, just indicates your highest level capital in normal cases.[/quote] I kinda figured, but I thought I'd ask, anyway.
Well, forgive me if this has been asked in some way before, but a quick search didn't reveal anything. So... I've noticed that the AI is able to switch what ship is their flagship when the previous flagship is destroyed. Is it possible to do this manually? And how does this work, if so?
I think I'll do one better and do Caps, SBs, and Homeworlds. [e digicons]:P[/e] For the TEC: All ships preceded by CNS (For Commandarian Navy Ship) Marza: Executor, Oblivion, Furious, Judicator Kol: Indomitable, Imperious, Solomon, Solanis Akkan: Exile, Exarch, Timothy, Vigilant, Liberator Dunov: Orion, Resolute, Virgil, Merlin Sova: Justiciar, Gallant, Steadfast Starbases: Wormholes: Observant N (N is a num
It's hard for me to say, but my opinions on the three are as follows: Kostura Cannon: Pair this with an Orkulus/Phase Gate (Entrenchment ONLY, mind you), and you can send in a fleet to wipe out the already-crippled planet defenses. Alternatively, you can fire two at a pair of gravity wells, giving you a makeshift (if risky) shortcut to use at any time. Great for the late game, but not so much when starting up. Novalith Cannon: The Nova
[quote who="Deceiver_0" reply="1" id="2327190"] [quote who="Warlord Mike"]Increase duration of Gravity Mines(Vasari)? They have a duration? Screw that, make 'em permanent![/quote] Duration of the mines effects. Oh. I thought they had a timed life, or something... [e digicons]^_^'[/e] Well, with
Hey guys. Just my personal input over here... Mines Buff Mines Increase damage? Maybe, maybe not - I'd be fine either way. Increase damage radius? Abso-frickin'-lutely! Increase activation radius? Yes - It's too small to begin with. Increase mines per deployment? Nah.<