sorry wrong location for post.
xaltotun
Same thing here. Steam downloaded something but on running the game it says its version 1.0?????
I am very glad to hear that sales of LH are good Congratulations! Very well deserved after all of the SD hard work to build a great game. If you plan on DLC and/or expansions please count me in - I will certainly purchase them.
I would like to add my thanks to the Stardock team. A job very well done. This is a great game! What a company! Congratulations!!!!
After LH has its official launch tomorrow, I hope the Stardock staff gets a well deserved rest. Of course, there will be the need for patches after launch but a lot of that has been done already. Down the road I am hoping for two pathways from Stardock on the EF:LH game family: 1. Another game in the series. &nb
Thanks, Stardock, for all the hard work!
I have been enjoying FE and the LH beta. LH is very stable and shows great gameplay improvement over FE. At this point I can see only one change that is needed to add significantly to the enjoyment of the game: The loot from battles with creatures does not scale at all with the level of difficulty of the creature or mob of creatures that is defeated. In my most recent 0.91 game I received the same low level
I think it would be better to give people a game start option (slider) on city distance. Not everyone feels the same way on the subject. In addition, the further we go into making city unrest a driver for the game the less fun the game will be for some people. Notice the latest unreleased patch increases the amount of unrest based on the number of cities. This, IMHO, is a mist
Thanks, Glazunov1, I will give your method a try. The game is a lot of fun.
Thanks. I have started several sandbox games but have not finished any yet. Main issue is typically money. I tend to make the first hero unit a fighter and the second a wizard. Other issues involve the fact that there is currently very little documentation. I figure out the building tree by manually back tracking in the building tool from the items that are required for what I want to build.  
Eador: Genesis reminds me of a cross between HOMM, Dominions 3, and MOM. However, it is very hard for a new player even on the lowest level of difficulty. I know - that's where I am. But the sandbox mode is a lot of fun. Lot's of hidden depth. I understand that the new game will be very similar but with more modern graphics and a shorter campaign (the current one is very, very lone).</
Thank you. That was it. I had forgotten the problem with there being no easy way to tell if the explore button had been pressed.
At about turn 200 in my current game of LH, I started to see what I will refer to as random movement on the part of my soverign's stack of units. If I gave that stack a movement order that took up its full movement allotment (3 as it has tireless march cast on the soverign) then there is no problem. However, if I do anything less then after the ordered move is completed the stack takes the rest of its move off in a random direction. This hap
The Stardock team is doing great work.
FH is already a great game. It is by far the best game I have played in years. Stardock is to be congratulated for the success of all of their hard work. No matter how good there is always the potential to get even better. Here IMHO are the things that I can think of that would add to the game. 1. Stop repeated incursionis into the players territory by the AI when not at war. &
The game is now good enough to be a classic that gets played for years to come. Of course its still getting better too.............. I too found the addition of the ability to upgrade the number of individuals in an existing unit to be a great addition.
I also agree that this should be changed as it is currently an irritation. I like the idea that no other faction can enter your territory unless you have a specific treaty: perhaps "open borders" as suggested above or "alliance". Merely being at peace should not allow this. Obviously when you are at war with someone you can each enter the others territory at will - at that point diplomicy does not enter into i
I must have missed this improvement in the change log. I just ran across this as a unit upgrade option while playing LH. This has been on my number one want list since EWOM. Now my highly experienced units don't loose their importance as I research larger group sizes. More game immersion as I get attached to long serving units. Thanks Stardock, for yet another great game improvment. LH continues to exceed my ex
I could not agree with you more. This is now a great game that I do not want to quit playing. The best part is the fact that Stardock can do both DLC and other expansions! Another great effort by Stardock.
Another way to implement this would be for the maximum total for any tile to be an option set at the beginning of the game. 9 would be the default maximum but you would be able to choose numbers from say 5 to 13. That would allow everyone to pick how they want this game mechanic to work.
I like the buff icon idea. I hope Stardock will consider it. Whatever you do, Stardock, please do not nerf Swarm. It has made the tactical game a lot more fun.
I have got to say that I am completely impressed with LH. It is almost as much of an improvement over FE as FE was over EWOM. 1. The swarm mechanic is great. Early on even low level units like mites can do real damage if there are enough of them around you. This makes tactical planning much more important than before. 2. More random events. In a short time I have run into several of them. One - the pl
Yes the answer is 42 but what is the question?
I have played LH for a few minutes and so far so good:' 1. Game is stable - no crashes. 2. New hero recruiting system works as described - some interesting choices have to be made. 3. A lot of small things are better - for example it is easier to tell how much experience each hero or unit is getting after a battle. 4. New x large map is great. Thanks Stardock for all your hard work. This beta's initial impressi
DLC Ideas: 1. More loot items and better assignment based on level of difficulty of the lair. 2. Sets of loot items that add bonuses when more than 1 item is equipted and even more bonus when all equipted. These would be rare and found scattered in various lairs. 3. Tie level of loot items to game world difficulty level (the harder the game the better the loot). 3. More monster types. 4. After a long wait t