Well what i'm saying is that items that boost minions are much more effective when using erebus or that other guy in the suit of armor, underpowering that flower girl and sedna.
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Well what i'm saying is that items that boost minions are much more effective when using erebus or that other guy in the suit of armor, underpowering that flower girl and sedna.
Hey guys, just thought i'd point out what i see as a design flaw regarding generals. Alot of items increase minion damage/health/resistance/whatever. The problem with this is that some generals (such as erebus) can have up to 12 minions while a general like sedna has a maximum of 4 (totems excluded). This causes a serious disparancy between the effectiveness of these generals minions. For example, if an items boosts minion damage by 10, then erebus total minion