+1 : http://pantheon.demigodthegame.com/game/1038274/player/26408/ Strangely enough, I played with two of the guys in this game during the game just before. Hope it helps to fix it.
VxDman
Yes, it seems they have a way to desync, I played them yesterday and they threatened us to do it if the game goes wrong for them. I have screenshots of the chat, and replay, proving it. But for some reason they didn't do it, as we managed to end their 142 killstreak.
[quote who="pacov" reply="36" id="2341447"]Belier and Apika may have found a way to force desyncs... saw in another post, but haven't checked stats yet. [/quote] Yes, it seems they have, I played them yesterday and they threatened us to do it if the game goes wrong for them. I have screenshots of the chat proving it. But for some reason they didn't do it, as we managed to end their 142 killstreak.
As I said there : http://forums.demigodthegame.com/361146 I have available logs for the DEVs (by PM), if it's useful.
I also have this problem. I have available logs, saved just after the "crash", to help the DEV team to investigate (in the particular case I experienced, I was the host and a guy of the opposite team left, unfortunately causing this "invalid game state"). Available files : DemigodLog.txt, MiniDump.dmp, CVPMultiplayerEngine_XXX.csv
My time above is by destroying the citadel (before 1.1 -> no concede).
http://pantheon.demigodthegame.com/game/624270/player/26408/ Even if it's written 8mn in game, I guess it counts the time before the host leaves and so when the game is actually finished. Anyways, I'm not 100% sure if it's this record, but my personal time to beat (along with Keldener83) is 6:25 by destroying the citadel, 3v3 game, and i'm sure of this time. Try to beat that ! :-)<
Mines are really easy to deal with once you figure them out. If you're a General send a minion to die, if your an assassin, let creeps step on them. Although a longer prox time once they are set may not be too bad. This is indeed right when you're on 1v1. But if you're an assassin, you may have to wait really long before a creep step on them. If you are a general with a dozen of mobs, it's impossible to avoid the mines if they are launched directly under your feet.
Just to add a possible solution to what I just wrote : make it possible that, IF the mines explode (if an ennemy walks on it), then they will hit team mates as well if they're in range. It will introduce a little strategy to the use of this skill.
There is only one thing that I think is OP about Regulus. It's their mines: - They're doing lot of damages, over quite a vast area, and they're slowing you down. Indeed it's easy to avoid them with the 50g item, or with some thinking, but you CAN'T avoid them if you are fighting in a melee 3v3 (for example). If a Regulus drops its mines in this kind of melee, you can be SURE that his side will win. I do not even talk of me playing a carrier DG and therefore, it's killing all my mobs (
Kind of workaround : Click on "Verify Installation" in Impulse. After a while, it will ask you to download a 118Mo update. Do this and you'll get the english voices back in game. No way to get the french localization back though. Maybe reinstall ? To be tested. That's a pity because, imho, french voices are better than english ones (and I'm fluent both in french and english)
+1 here ... French language disapeared (empty folder) texts are in english, no voices ... Will try to reinstall, but not right now ...
I think the first thing to do is to check into your firewall logs (you probably have to use the "expert" mode of the firewall to see the logs) that you have exactly the same problem. The packets should be highlighted as blocked by the attack detection module because of fragmented packets attack and they should come from the IP I gave above (which seems to be Stardock's provider for online game). If this is the case, then you must search in the config of your firewall how to disallow this chec
Yes that's it, achievements ... sorry for my bad english. Thank you for the answer ! I hope to see it fixed soon ! (BTW, I forgot to say that I do not play on single player, so it's not a matter of multiplayer stats being overwritten by the single player ones)
I really wanted to be more generic saying that some firewalls might consider some packets as attacks "fragmented packets". It is indeed useless to tell exactly how to allow it for my firewall, as there are hundreds of them. The troubleshooting was not so easy as the connection to the account, the creation of a game, and even one or two games succeeded, so I think it may help someone.
Hello, After several hours trying to connect a multiplayer game, I found that my firewall was not accepting "fragmented packets" and therefore all UDP communications from server5.neowin.net (209.124.63.216) were blocked, leading to impossibility to connect to a game. The solution was to allow this type of "attack" from this IP, and it solved the problem. I can now connect to 95% of the games. Hope it helps ! VxD
Hello, First, thank you for this great game ! It has huge potential and really worths the price. I just want to report the "bug" I'm experiencing, as I did not find anybody having the same problem. It seems that each time I play the Pantheon, my stats (ie success and favor points) are reset. It means that I can play and gain favor points and "titles" each time I play on custom games, and even spend them, but if I launch the Pantheon, everything is reset. I did not test the "in