Code6226

Code6226

Joined Member # 3480940
0 Posts 0 Replies 285 Reputation

Alrighty, 50 activations per hour seems like a very reasonable policy ideed. [e digicons]^_^[/e] It's not quite DRM-free, but I'll take it. I still think it should be much easier to access this information. I still feel this should be clearly stated on the game's store page. If the official policy is indeed 50 activations per hour limit, then why wouldn't you want to be up front with potential customer's about this? It would have saved me from having to make this post. :P An

6 Replies 7,998 Views

So I bought the bundle of Sins of a Solar Empire last weekend, and I want to do some LAN Play with a friend who didn't buy it. Somewhat sketchy, sure, but I remember Stardock from such stances as saying in the Demigod manual ~"Want to play this with your friends on a LAN with just a single copy of the game? Go ahead!" This is a large part of why I decided to buy this game. So I could effortlessly do LAN Play with my friends who are unable to afford nearly anything. So why is i

6 Replies 7,998 Views

I agree with the "screw storyline" people. I bought Demigod because I wanted to play a multiplayer game. "Bla bla, you are a candidate for godhood, and you must kick ass to rise up" is all the story I need. Too many times multiplayer games have ignored their playerbase and focused too much on the story. I don't care. Just point me in the right direction, and I make up the story as I go in my head. I don't even watch intros. My favorite games include Quake Wars (Story: "Aliens

25 Replies 21,236 Views

EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x007477b0 attempted to read memory at 0x00000008 Program : C:\Program Files\Stardock Games\Demigod\bin\Demigod.exe Cmd line arguments : Callstack: Unknown symbol (address 0x007477b0) Last 100 lines of log... A full record of the log is stored in the Demigodlog.txt file debug: Loading module '\000/units/ug/

0 Replies 487 Views