Arachon

Arachon

Joined Member # 3452248
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[quote who="Tiahaunaca" reply="18" id="2562948"]just thought i'd throw some ideas out there, sorry i know nothing about computers and programming. i'm still trying to figure out how to upload a galaxy forge map to the site![/quote] Hehe, neither do I tbh, I just got the general idea from reading the forums. Anyhow, a sort of expanded player-to-player "trading" system (with Metal & Crystal) would definitely be interesting.

19 Replies 13,134 Views

[quote who="Tiahaunaca" reply="16" id="2562937"]How about an expansion on the trade aggreement button under the diplomacy tab. Instead of a simple accept/decline button each faction could offer a list of goods to buy and sell, and this could be completely independent of their favor of you, the list (maybe 4 or 5 items) could include 1 or 2 things that are race specific. Maybe Vasari could sell a new metal alloy that the humans have'nt figured out how to make, thatwould increase hull poin

19 Replies 13,134 Views

[quote who="Tiahaunaca" reply="13" id="2561252"]I would like to see the ability to make executive decisions pertaining to the economics and politics of the empire much like real life corporate execs, if that is possible. Maybe pop-up windows or multiple choice research tiers, like do you want to bend the current laws pertaining to mining a certain planet or asteroid in an attempt to increase profits and risk getting caught and suffering a fine or injunction or a boycott on goods by the "inter

19 Replies 13,134 Views

[quote who="RestlessMind" reply="11" id="2561029"]I'd like to see ways to work out peace among factions other than yourself and another.[/quote] Definitely, but how would this be accomplished? Are there existing game mechanics that could be used (trigger events that affect relationst between factions?) or would it have to be... scripted... somehow?

19 Replies 13,134 Views

I thought I'd reboot this thread by asking, what do you feel is needed in Sins to make it "more" 4X? What needs to be added? What needs to be removed? What needs to be tweaked? As far as I can think of: Economy I'd change the economy to make it a bit more dependent on commerce (trade ports). Also perhaps having management of your economics on a per-colony basis (through Trade port abilities, or planet abilities?), perhaps

19 Replies 13,134 Views

[quote who="DirtySanchezz" reply="1" id="2551169"]There are certainly stories in the games I play, but they're more along the lines of: "Player X with a Big Ego was thumped by Other Player Y, claims Y received a huge feed." "Underdog team takes down team with better players, e-penises made to shrink in size." "Player G was smurfed and beaten by Player DT." "Noob who claimed he was a master at single player and who thus thought he was a good Sins pla

17 Replies 78,301 Views

On the subject of Viral Marketing, Ironclad could release a bunch of "join the unity" cult-like propaganda movies, without really explaining what the hell the "unity" is, I think that'd be more effective than say using TEC recruitement videos, cause that'd probably be very obvious it's about a game (how many games don't have militarized humans in space?), seeing as the Advent are all freaky weirdos :D

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Spark our interest, what is the mod about? What does it do? A little more info would be nice, else I think a lot of people will be put off downloading it.

13 Replies 48,315 Views

[quote who="gruntmaster1" reply="7" id="2541365"]Nah I have a tendency of not going in detail/make it short if I can What I meant with the research is, that we have the 5 sub windows 2 only affected by military research centers, 1 only affected by civilian research centers, the diplomacy window (not sure what it is affected by) and the last which is affected by both. The problem is the space, as we can't have researches with long tiers without using a lot of this space. Though a p

19 Replies 13,134 Views

[quote who="gruntmaster1" reply="3" id="2540310"]While you can't make direct victory conditions, you could make abilities that would either require a research with ludicrous amount of prerequisites or have a resource cost and would basicly be a wincondition aka one press = death to all enemies (maybe even allies too ?). [/quote] I was thinking something along those lines as well, trying to work around the current system rather than replacing it, give the illusion of a t

19 Replies 13,134 Views

I was wondering about the modability in general of sins, how much can be changed, how much can be added etc etc? I was thinking that whilst sins is a great RTS, it severely lacks the "4X" aspect it promises, one of the more notable flaws being the lack of non-military victory conditions. So I was wondering, how far is it possible to go in a sort of "Sins 4X Mod", is it possible to add additional victory conditions? Extend the research tree? etc etc.

19 Replies 13,134 Views

I'd like to see a defensive structure or similar that slows down the enemy phase-jumps to your planet, ie jumping from planet x to planet y takes z seconds, but with said structure it takes z-10 seconds (or similar)..

125 Replies 327,198 Views