Weird. I don't see the bracers (icon or model) at all.
Vithar133
I think cult leader and magic research grant you the "new" spells from LOM that Primal added. Never saw what they did before (always switched to CultScrollLife), but when I used fire cult secret, it seems that the magic research enables/teaches/researches/does-something-es the new spells (only in the Air/Fire trees, so far). That's my guess. ...Ninja'd. Also, Primal, regarding the assassin's t
Out of curiosity, would Wonder!Channler's Legacy be tied specifically to Conclaves? Would make thematic sense, in my opinion. Also, is it possible to make the shard summoning a targeted spell? Might help with the placing issue, if it's possible.
Out of curiosity, mastroego, are you running any programs (especially Chrome or Windows media player) in the background? I've noticed that Chrome (due to the way it's designed to run) will slow games down. WMP makes things worse, but not for the same reason, I imagine. Also, few questions, Primal: I noticed that there's little reason to use the Fire Faith FireDart spell when compared to the Vanilla FireDart spell, especially onc
I think this would definitely be interesting. Especially the Inquisitor and Demonologist variants.
I was figuring that you can't see garrisoned units unless you have the city they're in selected. Drop down tree would work too, I imagine.
I think giving the option to not display garrisoned units might be a good idea. Either that, or have one list that displays non-stationed units, and another that shows up when a city is selected that displays garrisoned units in the city.
That could be interesting. Might even upload my own.
The bug I refer to in my post is the one where pioneers who are en route to a destination disappear on reload.
Overflowing (civ) and Polymath (sov) are solely there to give you extra customization points. Pioneer production works on a per-city basis. Each city generates one resource which gets you one pioneer. Until you use that pioneer (settling, outposting, dying) you're out one point (which means encountering the bug that makes pioneers disappear is really, really, crippling in the event you've only got one city). Beer...is good for diplomacy tr
Maybe they get lethal cabin fever?
This update reminds me how much I miss the champ camps. Plays nicely with the fame milestone champs as well. However...The champs don't sit on their camp squares, instead hanging outside (oddly, every example I've seen seems to be one square to the west). Very minor, obviously. Guess they were tryin' to get a last smoke in before they got recruited? (...Maybe going to the west of their camp makes them feel better while o
Why not go with FE: Beyond Legendary Heroes?
Regarding the stats screen: Primal did include several dxpacks for editing the unit details window in terms of resolution, which might fix the issue, depending on your resolution. If that doesn't work (or, even, in addition to that change), you can hide some of the stats. You also have to be up for a bit of modding, as it requires you to edit the " " tag in XtraDeconstruct's UnitStatsDetails XML. Both solutions are given
It could be that you didn't get the latest necromancy revamped compat files, or that you're running an outdated version of ΧD. I'd also post this in ΧD's thread, and hopefully Primal will see it.
It seems like the Ranger path compatibility download doesn't have the ranger files, but the paladin's files.
I've been wondering something. I've noticed that, when I go into the Ledger tab of the governing window, the cities don't get organized by Conclave/Fortress/Town any more. In fact, they all seem to still be classed as villages. Is there a reason for this? Edit: After a quick glance, it seems to be due to you renaming them as "2. Conclave/ 3. Fortress/ 4. Town/ etc.". Is there a reason you did this? I'm mostly j
You know, that seems like it should have been something set at the start. I suppose, though, that might make it impossible to cast if you set the magic strength too low.
I've never seen it happen (but I play against lower difficulty AIs). Do you use the leader pack DLC? Maybe it's a problem with that? (I've stopped using that in lieu of CoS, so yeah, can't actively test that one).
That definitely explains a lot. Thanks for the answer.
Ah. Didn't notice (I haven't done much training in this game) that yet. Also, will units you get from a quest (Panca/Wilbur's Archers, for example) be upgradable? Kodrin's Squires seem tobe upgradable, though I think they're the exception.
I've noticed in battle that the "cards" on the side that show character-turns/some spells still show the weapon bonus autocasts (which still have to be run through pre-battle).
It is an interesting twist, that I will admit to. Mostly just curious as to if it was intentional or not.
So, I came across Sir Kodrin in several games and I started to wonder. He's a quest-reward champion, and a mage...but he's wearing plate chest armor? Any one know if this is intentional?
In my current test so far, Sanatorium doesn't seem to be player castable (no valid targets). Haven't gotten to Curgen's AI Volcano yet, though.