Vithar133

Vithar133

Joined Member # 3445094
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Another point, from what I've seen, if you switch between cities while in top-down build mode, it will get "stuck" (solved by a reload/manually changing the view angle). Did not know about the different views. Will have to try that someday.

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Regarding the pioneer thing, maybe something like Dawn of War's 'Overwatch' would do the trick. Or perhaps give the ability to build several units at a time (at an increased cost, obviously). Overwatch would enable you to set the city to build a specific unit (until you run out of requisite resources, in any case). The other method could work like the older Elemental games' logistics research that opens up larger unit sizes. Maybe

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I think they mentioned something about moving the pikeman to a new building (barracks, iirc) and removing the metal cost. I'm guessing they didn't get rid of the original version.

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The caves specifically are called Caves of Fire, just in case you weren't sure. Also, as I found out yesterday, equipping any of the pieces of the crown makes it so the ending quest dialogue does not trigger. I'm guessing (based on the way enchanting works), that the game doesn't see any items/gear in accessory slots. Kinda curious if that is intentional or not.

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