Zard0z

Zard0z

Joined Last seen Member # 3426706
1 Posts 11 Replies 587 Reputation

[quote who="AndonSage" reply="21" id="2767340"]Brad has already said that the option for fast movement (in the Options) should also apply to the tactical battles, so I'm sure that will be in soon.[/quote] Fast movement as it is now is extremely ugly - it's teleporting to new position. A faster or less detailed animation between full animation and teleporting should be present. And we need a separate setting for tactical battles, I like how units move on strategic map (except their spe

40 Replies 24,461 Views

1) On new level pop-up, you should be able to see the city, its BUILDINGS and RESOURCES (Obvioisly, to select spec.) 2) On new building window in lower-left window, you should be able to see BUILDINGS and RESOURCES (To see what is present)

0 Replies 3,325 Views

[quote who="MrCapitalG" reply="14" id="2766950"]I disagree with this as a matter of principle, this game is time consuming and not at all 'casual', I want to invest my time on something that won't be garbage in the next patch or two. I think it's very important the save files are retained throughout patching if at all possible. At the very least if it must be done, please warn us so we can finish our current games. [/quote] Why don't you just stop investing time fo

17 Replies 13,334 Views

[quote who="Myles" reply="5" id="2766610"]I don't understand how it's not common gaming knowledge that patches generally invalidate old game saves.[/quote] Stardock is such nice a company (no kidding here) that they might try to preserve compatibility. Players do feel it and feel obliged to say "It's OK, Stardock, don't mind this detail, focus on the gameplay"

17 Replies 13,334 Views

[quote]You dont have a payed subscription, it just means that Stardock commits to at least one year of updates to the game. Which is different to most publishers that plan for one update and then be done and start working on other games.[/quote] Does it mean support effectively stops not before last purchase date + 1 year?

17 Replies 12,567 Views

Absolute Games: http://www.ag.ru/reviews/elemental_war_of_magic 58/100 Ending of the review (my translation from russian): ...truth be told, combat is very boring. Seems like the tactic battles that were missed by many in GalCiv 2 were added a month before release. Because of simplistic mechanics and stuoid AI, player easily eliminates enemies' more powerful armies. It's not amazing that Stardock is not in a hurry to let players

228 Replies 533,397 Views

As a developer myself, I see a very simple solution for early stages of mechanics change. For example, for AP instead of combat speed and separation of damage and toHit, make AI take into account, say, weaponDamage*0.5 + (avgApCost - waponApCost)*0.25 + (weaponToHit-avgToHit)*0.25, where only damage was used before. For bows range penalty, add another modifier like (avgRange - bowRange)*0.1 Or even better, calculate average damage wielder unit (or

106 Replies 264,703 Views

To developers: postpone the AI, make game mechanics reasonable and playable and feed us at least a multiplayer version, and then focus on your holy-cow AI I don't see much of I in AI at the moment, btw. And yes, fireballing fire giants in the first turn is a flaw that can not be fixed by improving AI. So please please please, decrease AI priority.

106 Replies 264,703 Views

I know, just wondering why "book 1" and why the ending movie looks like an intro to book 2. Also, I enjoyed campaign in GalCiv2. And this one was nice too - felt like "Fall from Heaven: Age of Ice" scenario for Civ4

3 Replies 1,793 Views

Hey all. Is there a way to make all the control elements a little larger? Or can I have them all placed in some panel on the screen where missing an icon would not result in clicking in the game world? Also, event messages animations are very annoying. These all should be options in configuration, of course

0 Replies 3,055 Views

I second, faster/simpler animations option should be present. And few fixed camera positions would be cool too. Like "top-down", "isometric", "from behind my forces" etc. Also, I would like something in between "quick move" where units teleport to the new tile and the fully animated moves - so I could still see their path, like in any other strategy game (Civ, MoM). Also, why didn't you guys use all the options from GalCivs? I miss "always

40 Replies 24,461 Views