Jojin

Jojin

Joined Member # 3406140
0 Posts 0 Replies 37 Reputation

At the current stage of development it has lost the appeal of fun, from an RTS point of view. It seems very narrow in scope as to what different tactics you can use effectively; most games you know exactly what is going to happen based upon the chosen hero. It does have a great foundation for a really good game, but there are many more layers of options and alternatives which need to be included to give a really enjoyable replay after replay. I would like to see more optio

31 Replies 16,750 Views

Dude, stop misreading me and pulling out small statements, without keeping them in context. This is about Item Recipes and my thoughts on how they could impact the game in a positive way.

40 Replies 5,325 Views

While it does seem he is a little weaker than most other Demigods, most of the issues come with management of the abilities. Specifically, it seems he will often times stop attacking, have trouble initiating an attack or seem to get confused on what he is doing. To use him to his best ability, it is a constant click fest to ensure he stays on target. As far as balance, I think he could be brought up a great distance if he had a little more HP and his #2 Ability, the howl c

8 Replies 1,384 Views

In considering the multitude of items in DOTA, there is also the fact there needs to be because the items, in most instances increase a specific attribute, such as STR, DEX, and INT, which gives different bonuses, they can be more useful to specific hero types. With the current version of Demigod, there is no middle layer of attributes and items just directly impact the end results so they become generic in their own right. If there isn't item drop or a concern about the enemy s

40 Replies 5,325 Views

Physical Space Occupation The is becomes more apparent with AI games. They have a habit of teleporting directly onto objects. When they do it to you, most times your character will cease to attack at all. In addition special abilities which require you to target your enemy will tell your it is not possible. It would be nice if there was a tiny collision footprint for characters and flags.

1 Replies 324 Views