-alpha666-

-alpha666-

Joined Member # 3379921
1 Posts 2 Replies 1,122 Reputation

Hello all, it has been e long time since I last posted. I am a developper ( c++ mainly) that has to use lua and python in big c++ projects : - first uses lua ( implementation luabind) and was real-time physical dynamic engine ( for industry) developped a french research lab - second uses python ( swig + boost:: python) and is a 3d software called Vue So my two cents

157 Replies 406,935 Views

I have an ancient ruin on my map, having to fight spiders. When they are defeated, I got an armor ... an my game crash. It is a reproductible bug, I'll make a link to the savegame. Also, How do I activate logs for crash? or where are they stored? <

3 Replies 4,740 Views

A thing that really annoy me in the current build is the fact that, in the construction mode, every click place a building. It often happens that I misclick far from my town and "pouf", a building appeared on my town. It is especially problematic because left clic also allow you to move the Cloth map. Sometimes, you intend to move the map and the building is constructed ... even though you do not intend to build anything. ... And just try to unzoom ... things will get problema

3 Replies 4,472 Views

( Should have been reported earlier ... but I do not find evidence on the official thread ... very minor bug) On a normal map, for the two first building of a town, we can see which tiles are constructible and which are not. After the second building, only a few green tiles are still appearing ( no red one) and you can still build on other tiles ( not surrounded by green ... see picture). After leaving the construction mode and coming back to it, no green tiles remained ... th

0 Replies 813 Views

Another bug just found. It was very disturbing to have a unit don't go at all where you expect. In fact, I take a unit and click in the middle of FoW, it did not go straight toward the location but go north. a few turns later, mountains appaired between the starting location and the final one. Path finding whould IMO be calculated with seeable land.

1 Replies 1,344 Views

As the suggestion coming from beta should be posted here according to stardock staff and not in elemental beta sub-forum, I'll do a compilation of them in here: so here are the bugs -- search here for duplicates before posting: I put suggestions on a separate post : [quote] Suggestions : Auto-explore Unit Representation : link

0 Replies 14,740 Views