Um wow, sorry about the text glitch. Not my fault though--I've typed/quoted just like I have earlier, but your formatting software freaked out. Feel free to fix the problem yourself--if need be you can delete that post and I'll resubmit it.
Venym1
[quote] Stardock Customer Report-2008, page 5 Impulse doesn’t care whether the program is free or commercial, the idea is that the indivi
[quote who="Coelocanth" reply="3" id="1884982"]Explain how Stardock's system makes it difficult to switch to a competing product.[/quote] To start, let's define Impulse and Steam as two different products/services which both compete as digital distribution platforms. Say that you bought a lot of games on Impulse, but for some reason you chose to switch over to Steam. Well, the games that you bought are "stuck" or "locked-in" to Impulse--there's absolutely no way that you
Nice public relations save, Brad Wardell. In the past, you've been able to bolster your sales by appealing to disgruntled gamers. You have done so by "taking their side" and criticizing DRM--this in turn makes them supportive of you and thus more likely to buy your games. I should know, that was a significant factor behind
[quote who="psychoak" reply="7" id="1876038"]You are not entitled to content updates, you do not buy them when you buy the game. They only make requirements of their customers to gain additional quality. [/quote] and [quote] The Gamer's Bill of Rights 3) Gamers shall have the right to expect meaningful updates after a game's release. 8) Gamers shall have the right to not be treated as potential criminals by developers or publi
Here's the excerpt from the article. [quote]If there's a lesson learned from Stardock, which has enjoyed strong success with sales numbers surpassing 500,000 from its recent, DRM-free PC game Sins of a Solar Empire , it's that gamers do not want DRM. The long-standing argument holds: DRM only punishes legitimate consumers who want to pay for the software they own. And even with all this DRM, Spore still hit the web illegally immediately. EA, and all publishers, should