Santoes

Santoes

Joined Member # 3305590
0 Posts 0 Replies 43 Reputation

I have to agree with featherverse on the borders in this game. There's literally no reason to declare war until you are deep inside a territory with the way it is. That's not fun in any sense. The only problem being is borders can get huge with influence, but as it is influence is useless to build up. If it created borders, sure I mite actually enjoy a game where I was good at producing influence, and use the influence tech tree (krynn).

11 Replies 9,586 Views

[quote who="rynebrandon" reply="2" id="3572605"] "I don't think influence should buy ideology points as it's a representation of borders." So? That's just a statement about what is, it offers no reasoning as to why it couldn't be both. I personally think this is a great idea. [/quote] I don't have to offer a reason why it couldn't be both, because it could be both. Do I want influence to be about ideology? My answer was

18 Replies 15,468 Views

I don't think influence should buy ideology points as it's a representation of borders. I do agree it is only good for flipping planets, and to an extent for tourism income. One thing I hate about this games mechanics is how it treats borders as open all the time. If borders where closed, unless at war it would shut down some annoying tactics that can abuse crossing others borders. I think that is 90% of the reason why influence is useless as i

18 Replies 15,468 Views

On the other hand any negative is pretty much not important when it is added. Maybe, you forgot that point? A system with multiplication would have to have lower positive numbers for bonuses then an added system, but it adds more dynamics if done right. That is because a negative percent will always have a negative effect on everything that it is a variable for. On the other hand, in an added system anyone could just make up that negative with a slight tweak and come o

14 Replies 60,729 Views

The choice of weapons comes down to your strategy and resources. Swords-(One handed Slashing) Axes are not to viable, I'll agree here. The good swords however come about very late game. I'm fond of a troop of cheap dagger wielders early game, but it always depends on if there is any metal early enough. Axes-(Two handed Slashing) I kind of fancy the great axes on Golems, and the Juggernaut is pretty awesome with his axe. T

59 Replies 46,756 Views